File list:
PG20101
......\chapter10
......\.........\CGDATA
......\.........\......\block.bmp

......\.........\......\Cursor.bmp

......\.........\......\fighter.bmp

......\.........\......\MAP1.bmp

......\.........\......\puyo.bmp

......\.........\......\Thumbs.db
......\.........\RES
......\.........\...\Sample.ico
......\.........\AboutDlg.cpp
......\.........\AboutDlg.h
......\.........\Action.cpp
......\.........\Action.h
......\.........\Battle.cpp
......\.........\Battle.h
......\.........\Character.cpp
......\.........\Character.h
......\.........\Config.h
......\.........\coordinate.h
......\.........\DrawImage.cpp
......\.........\DrawImage.h
......\.........\Image.cpp
......\.........\Image.h
......\.........\MainWin.cpp
......\.........\MainWin.h
......\.........\resource.h
......\.........\Sample.aps
......\.........\Sample.cpp
......\.........\Sample.dsp
......\.........\Sample.dsw
......\.........\Sample.exe
......\.........\Sample.h
......\.........\Sample.ncb
......\.........\Sample.opt
......\.........\Sample.plg
......\.........\Sample.rc
......\.........\Sprite.cpp
......\.........\Sprite.h
......\.........\StdAfx.cpp
......\.........\StdAfx.h
......\chapter3.1
......\..........\RES
......\..........\...\Sample.ico
......\..........\...\Thumbs.db
......\..........\MainWin.cpp
......\..........\MainWin.h
......\..........\resource.h
......\..........\Sample.aps
......\..........\sample.bmp

......\..........\Sample.clw
......\..........\Sample.cpp
......\..........\Sample.dsp
......\..........\Sample.dsw
......\..........\Sample.exe
......\..........\Sample.h
......\..........\Sample.ncb
......\..........\Sample.opt
......\..........\Sample.plg
......\..........\Sample.rc
......\..........\StdAfx.cpp
......\..........\StdAfx.h
......\chapter3.2
......\..........\RES
......\..........\...\Sample.ico
......\..........\...\Thumbs.db
......\..........\DrawImage.cpp
......\..........\DrawImage.h
......\..........\Image.cpp
......\..........\Image.h
......\..........\MainWin.cpp
......\..........\MainWin.h
......\..........\overlap.bmp

......\..........\resource.h
......\..........\Sample.aps
......\..........\sample.bmp

......\..........\Sample.cpp
......\..........\Sample.dsp
......\..........\Sample.dsw
......\..........\Sample.exe
......\..........\Sample.h
......\..........\Sample.ncb
......\..........\Sample.opt
......\..........\Sample.plg
......\..........\Sample.rc
......\..........\StdAfx.cpp
......\..........\StdAfx.h
......\..........\Thumbs.db
......\chapter3.3
......\..........\RES
......\..........\...\Sample.ico
......\..........\...\Thumbs.db
......\..........\DrawImage.cpp
......\..........\DrawImage.h
......\..........\Image.cpp
......\..........\Image.h
......\..........\MainWin.cpp
......\..........\MainWin.h
......\..........\MAP.BMP
......\..........\resource.h
......\..........\Sample.aps
......\..........\Sample.cpp
......\..........\Sample.dsp
......\..........\Sample.dsw
......\..........\Sample.exe
......\..........\Sample.h
......\..........\Sample.ncb
......\..........\Sample.opt
......\..........\Sample.plg
......\..........\Sample.rc
......\..........\sprite.bmp

......\..........\Sprite.cpp
......\..........\Sprite.h
......\..........\StdAfx.cpp
......\..........\StdAfx.h
......\..........\Thumbs.db
......\chapter4
......\........\CGDATA
......\........\......\Cursor.bmp

......\........\......\fighter.bmp

......\........\......\MAP1.bmp

......\........\......\puyo.bmp

......\........\......\Thumbs.db
......\........\RES
......\........\...\Sample.ico
......\........\AboutDlg.cpp
......\........\AboutDlg.h
......\........\AboutDlg.h.bak
......\........\Action.cpp
......\........\Action.h
......\........\Battle.cpp
......\........\Battle.h
......\........\Character.h
......\........\Config.h
......\........\coordinate.h
......\........\DrawImage.cpp
......\........\DrawImage.h
......\........\Image.cpp
......\........\Image.h
......\........\MainWin.cpp
......\........\MainWin.h
......\........\resource.h
......\........\Sample.aps
......\........\Sample.cpp
......\........\Sample.dsp
......\........\Sample.dsw
......\........\Sample.exe
......\........\Sample.h
......\........\Sample.ncb
......\........\Sample.opt
......\........\Sample.plg
......\........\Sample.rc
......\........\Sprite.cpp
......\........\Sprite.h
......\........\StdAfx.cpp
......\........\StdAfx.h
......\........\Thumbs.db
......\chapter5
......\........\CGDATA
......\........\......\Cursor.bmp

......\........\......\fighter.bmp

......\........\......\MAP1.bmp

......\........\......\puyo.bmp

......\........\......\Thumbs.db
......\........\RES
......\........\...\Sample.ico
......\........\AboutDlg.cpp
......\........\AboutDlg.h
......\........\Action.cpp
......\........\Action.h
......\........\Battle.cpp
......\........\Battle.h
......\........\Character.cpp
......\........\Character.h
......\........\Config.h
......\........\coordinate.h
......\........\DrawImage.cpp
......\........\DrawImage.h
......\........\Image.cpp
......\........\Image.h
......\........\MainWin.cpp
......\........\MainWin.h
......\........\resource.h
......\........\Sample.aps
......\........\Sample.cpp
......\........\Sample.dsp
......\........\Sample.dsw
......\........\Sample.exe
......\........\Sample.h
......\........\Sample.ncb
......\........\Sample.opt
......\........\Sample.plg
......\........\Sample.rc
......\........\Sprite.cpp
......\........\Sprite.h
......\........\StdAfx.cpp
......\........\StdAfx.h
......\chapter6
......\........\CGDATA
......\........\......\command.BMP
......\........\......\Cursor.bmp

......\........\......\Explosion.bmp

......\........\......\eye.bmp

......\........\......\fighter.bmp

......\........\......\FireBall.bmp

......\........\......\Heal.bmp

......\........\......\MAP.BMP
......\........\......\Map1.bmp

......\........\......\popup.bmp

......\........\......\popup_parts.bmp

......\........\......\priest.bmp

......\........\......\puyo.bmp

......\........\......\status.bmp

......\........\......\stone1.bmp

......\........\......\stone2.bmp

......\........\......\Thumbs.db
......\........\......\tree1.bmp

......\........\......\tree2.bmp

......\........\......\TurnEnd.bmp

......\........\......\witch.bmp

......\........\MAP
......\........\...\map1.txt
......\........\RES
......\........\...\Sample.ico
......\........\...\Thumbs.db
......\........\AboutDlg.cpp
......\........\AboutDlg.h
......\........\Action.cpp
......\........\Action.h
......\........\Battle.cpp
......\........\Battle.h
......\........\Character.cpp
......\........\Character.h
......\........\Config.h
......\........\coordinate.h
......\........\DrawImage.cpp
......\........\DrawImage.h
......\........\Image.cpp
......\........\Image.h
......\........\less.h
......\........\Lexer.cpp
......\........\Lexer.h
......\........\MainWin.cpp
......\........\MainWin.h
......\........\Params.cpp
......\........\Params.h
......\........\resource.h
......\........\Sample.aps
......\........\Sample.cpp
......\........\Sample.dsp
......\........\Sample.dsw
......\........\Sample.exe
......\........\Sample.h
......\........\Sample.ncb
......\........\Sample.opt
......\........\Sample.plg
......\........\Sample.rc
......\........\Sprite.cpp
......\........\Sprite.h
......\........\StdAfx.cpp
......\........\StdAfx.h
......\........\TextReader.cpp
......\........\TextReader.h
......\........\Thumbs.db
......\chapter7
......\........\CGDATA
......\........\......\battle_image.bmp

......\........\......\BG001.bmp

......\........\......\command.BMP
......\........\......\Cursor.bmp

......\........\......\event.bmp

......\........\......\Explosion.bmp

......\........\......\eye.bmp

......\........\......\fighter.bmp

......\........\......\FireBall.bmp

......\........\......\GAMEOVER.bmp

......\........\......\Heal.bmp

......\........\......\Map1.bmp

......\........\......\popup.bmp

......\........\......\popup_parts.bmp

......\........\......\priest.bmp

......\........\......\PRIEST_01.bmp

......\........\......\PRIEST_02.bmp

......\........\......\PRIEST_03.bmp

......\........\......\puyo.bmp

......\........\......\status.bmp

......\........\......\stone1.bmp

......\........\......\stone2.bmp

......\........\......\Thumbs.db
......\........\......\title.bmp

......\........\......\tree1.bmp

......\........\......\tree2.bmp

......\........\......\TurnEnd.bmp

......\........\......\witch.bmp

......\........\......\WITCH_01.bmp

......\........\......\WITCH_02.bmp

......\........\......\WITCH_03.bmp

......\........\......\WITCH_04.bmp

......\........\MAP
......\........\...\map1.txt
......\........\RES
......\........\...\Sample.ico
......\........\...\Thumbs.db
......\........\SCRIPT
......\........\......\main.txt
......\........\......\start.txt
......\........\AboutDlg.cpp
......\........\AboutDlg.h
......\........\Action.cpp
......\........\Action.h
......\........\Battle.cpp
......\........\Battle.h
......\........\Character.cpp
......\........\Character.h
......\........\Config.h
......\........\coordinate.h
......\........\DrawImage.cpp
......\........\DrawImage.h
......\........\Effect.cpp
......\........\Effect.h
......\........\Image.cpp
......\........\Image.h
......\........\less.h
......\........\Lexer.cpp
......\........\Lexer.h
......\........\LoadSave.cpp
......\........\LoadSave.h
......\........\MainWin.cpp
......\........\MainWin.h
......\........\Mci.cpp
......\........\Mci.h
......\........\Params.cpp
......\........\Params.h
......\........\resource.h
......\........\Sample.aps
......\........\Sample.cpp
......\........\Sample.dsp
......\........\Sample.dsw
......\........\Sample.exe
......\........\Sample.h
......\........\Sample.ncb
......\........\Sample.opt
......\........\Sample.plg
......\........\Sample.rc
......\........\Script.cpp
......\........\Script.h
......\........\Sprite.cpp
......\........\Sprite.h
......\........\StdAfx.cpp
......\........\StdAfx.h
......\........\TextReader.cpp
......\........\TextReader.h
......\chapter8
......\........\res
......\........\...\ParamEdit.ico
......\........\...\ParamEdit.rc2
......\........\...\Thumbs.db
......\........\AddDlg.cpp
......\........\AddDlg.h
......\........\ParamEdit.aps
......\........\ParamEdit.clw
......\........\ParamEdit.cpp
......\........\ParamEdit.dsp
......\........\ParamEdit.dsw
......\........\ParamEdit.exe
......\........\ParamEdit.h
......\........\ParamEdit.ncb
......\........\ParamEdit.opt
......\........\ParamEdit.plg
......\........\ParamEdit.rc
......\........\ParamEditDlg.cpp
......\........\ParamEditDlg.h
......\........\parameter.dat
......\........\ParamFile.cpp
......\........\ParamFile.h
......\........\ReadMe.txt
......\........\resource.h
......\........\StdAfx.cpp
......\........\StdAfx.h
......\chapter9
......\........\CGDATA
......\........\......\BG001.bmp

......\........\......\block.bmp

......\........\......\command.BMP
......\........\......\Cursor.bmp

......\........\......\event.bmp

......\........\......\Explosion.bmp

......\........\......\eye.bmp

......\........\......\fighter.bmp

......\........\......\FireBall.bmp

......\........\......\GAMEOVER.bmp

......\........\......\Heal.bmp

......\........\......\map.bmp

......\........\......\Map1.bmp

......\........\......\MAP_HOT.bmp

......\........\......\popup.bmp

......\........\......\popup_parts.bmp

......\........\......\priest.bmp

......\........\......\PRIEST_01.bmp

......\........\......\PRIEST_02.bmp

......\........\......\PRIEST_03.bmp

......\........\......\puyo.bmp

......\........\......\status.bmp

......\........\......\stone1.bmp

......\........\......\stone2.bmp

......\........\......\Thumbs.db
......\........\......\title.bmp

......\........\......\tree1.bmp

......\........\......\tree2.bmp

......\........\......\TurnEnd.bmp

......\........\......\witch.bmp

......\........\......\WITCH_01.bmp

......\........\......\WITCH_02.bmp

......\........\......\WITCH_03.bmp

......\........\......\WITCH_04.bmp

......\........\Debug
......\........\.....\AboutDlg.obj
......\........\.....\Action.obj
......\........\.....\Battle.obj
......\........\.....\Character.obj
......\........\.....\DrawImage.obj
......\........\.....\Effect.obj
......\........\.....\Image.obj
......\........\.....\Lexer.obj
......\........\.....\LoadSave.obj
......\........\.....\MainWin.obj
......\........\.....\Mci.obj
......\........\.....\ParamFile.obj
......\........\.....\Params.obj
......\........\.....\Sample.ilk
......\........\.....\Sample.obj
......\........\.....\Sample.pch
......\........\.....\Sample.pdb
......\........\.....\Sample.res
......\........\.....\Script.obj
......\........\.....\Sprite.obj
......\........\.....\StdAfx.obj
......\........\.....\TextReader.obj
......\........\.....\vc60.idb
......\........\.....\vc60.pdb
......\........\MAP
......\........\...\map1.txt
......\........\...\map2.txt
......\........\...\map3.txt
......\........\...\ParamEdit.exe
......\........\...\parameter.dat
......\........\Release
......\........\RES
......\........\...\Sample.ico
......\........\...\Thumbs.db
......\........\SCRIPT
......\........\......\main.txt
......\........\......\start.txt
......\........\wave
......\........\....\A5_03068.WAV
......\........\....\A5_03092.WAV
......\........\....\A5_04103.WAV
......\........\....\A5_06171.WAV
......\........\....\A5_06179.WAV
......\........\....\wavelist.txt
......\........\AboutDlg.cpp
......\........\AboutDlg.h
......\........\Action.cpp
......\........\Action.h
......\........\Battle.cpp
......\........\Battle.h
......\........\Character.cpp
......\........\Character.h
......\........\Config.h
......\........\coordinate.h
......\........\DrawImage.cpp
......\........\DrawImage.h
......\........\Effect.cpp
......\........\Effect.h
......\........\Image.cpp
......\........\Image.h
......\........\less.h
......\........\Lexer.cpp
......\........\Lexer.h
......\........\LoadSave.cpp
......\........\LoadSave.h
......\........\MainWin.cpp
......\........\MainWin.h
......\........\Mci.cpp
......\........\Mci.h
......\........\ParamFile.cpp
......\........\ParamFile.h
......\........\Params.cpp
......\........\Params.h
......\........\resource.h
......\........\Sample.aps
......\........\Sample.cpp
......\........\Sample.dsp
......\........\Sample.dsw
......\........\Sample.exe
......\........\Sample.h
......\........\Sample.ncb
......\........\Sample.opt
......\........\Sample.plg
......\........\Sample.rc
......\........\Script.cpp
......\........\Script.h
......\........\Sprite.cpp
......\........\Sprite.h
......\........\StdAfx.cpp
......\........\StdAfx.h
......\........\TextReader.cpp
......\........\TextReader.h
......\........\Thumbs.db
......\JP-samples
......\..........\chapter10
......\..........\.........\CGDATA
......\..........\.........\......\Cursor.bmp

......\..........\.........\......\fighter.bmp

......\..........\.........\......\MAP1.bmp

......\..........\.........\......\puyo.bmp

......\..........\.........\RES
......\..........\.........\...\Sample.ico
......\..........\.........\AboutDlg.cpp
......\..........\.........\AboutDlg.h
......\..........\.........\Action.cpp
......\..........\.........\Action.h
......\..........\.........\Battle.cpp
......\..........\.........\Battle.h
......\..........\.........\Character.cpp
......\..........\.........\Character.h
......\..........\.........\Config.h
......\..........\.........\coordinate.h
......\..........\.........\DrawImage.cpp
......\..........\.........\DrawImage.h
......\..........\.........\Image.cpp
......\..........\.........\Image.h
......\..........\.........\MainWin.cpp
......\..........\.........\MainWin.h
......\..........\.........\resource.h
......\..........\.........\Sample.cpp
......\..........\.........\Sample.dsp
......\..........\.........\Sample.dsw
......\..........\.........\Sample.exe
......\..........\.........\Sample.h
......\..........\.........\Sample.rc
......\..........\.........\Sprite.cpp
......\..........\.........\Sprite.h
......\..........\.........\StdAfx.cpp
......\..........\.........\StdAfx.h
......\..........\chapter3.1
......\..........\..........\RES
......\..........\..........\...\Sample.ico
......\..........\..........\MainWin.cpp
......\..........\..........\MainWin.h
......\..........\..........\resource.h
......\..........\..........\Sample.aps
......\..........\..........\sample.bmp

......\..........\..........\Sample.cpp
......\..........\..........\Sample.dsp
......\..........\..........\Sample.dsw
......\..........\..........\Sample.exe
......\..........\..........\Sample.h
......\..........\..........\Sample.rc
......\..........\..........\StdAfx.cpp
......\..........\..........\StdAfx.h
......\..........\chapter3.2
......\..........\..........\RES
......\..........\..........\...\Sample.ico
......\..........\..........\DrawImage.cpp
......\..........\..........\DrawImage.h
......\..........\..........\Image.cpp
......\..........\..........\Image.h
......\..........\..........\MainWin.cpp
......\..........\..........\MainWin.h
......\..........\..........\overlap.bmp

......\..........\..........\resource.h
......\..........\..........\Sample.aps
......\..........\..........\sample.bmp

......\..........\..........\Sample.cpp
......\..........\..........\Sample.dsp
......\..........\..........\Sample.dsw
......\..........\..........\Sample.exe
......\..........\..........\Sample.h
......\..........\..........\Sample.rc
......\..........\..........\StdAfx.cpp
......\..........\..........\StdAfx.h
......\..........\chapter3.3
......\..........\..........\RES
......\..........\..........\...\Sample.ico
......\..........\..........\DrawImage.cpp
......\..........\..........\DrawImage.h
......\..........\..........\Image.cpp
......\..........\..........\Image.h
......\..........\..........\MainWin.cpp
......\..........\..........\MainWin.h
......\..........\..........\MAP.BMP
......\..........\..........\resource.h
......\..........\..........\Sample.aps
......\..........\..........\Sample.cpp
......\..........\..........\Sample.dsp
......\..........\..........\Sample.dsw
......\..........\..........\Sample.exe
......\..........\..........\Sample.h
......\..........\..........\Sample.rc
......\..........\..........\sprite.bmp

......\..........\..........\Sprite.cpp
......\..........\..........\Sprite.h
......\..........\..........\StdAfx.cpp
......\..........\..........\StdAfx.h
......\..........\chapter4
......\..........\........\CGDATA
......\..........\........\......\Cursor.bmp

......\..........\........\......\fighter.bmp

......\..........\........\......\MAP1.bmp

......\..........\........\......\puyo.bmp

......\..........\........\RES
......\..........\........\...\Sample.ico
......\..........\........\AboutDlg.cpp
......\..........\........\AboutDlg.h
......\..........\........\Action.cpp
......\..........\........\Action.h
......\..........\........\Battle.cpp
......\..........\........\Battle.h
......\..........\........\Character.h
......\..........\........\Config.h
......\..........\........\coordinate.h
......\..........\........\DrawImage.cpp
......\..........\........\DrawImage.h
......\..........\........\Image.cpp
......\..........\........\Image.h
......\..........\........\MainWin.cpp
......\..........\........\MainWin.h
......\..........\........\resource.h
......\..........\........\Sample.cpp
......\..........\........\Sample.dsp
......\..........\........\Sample.dsw
......\..........\........\Sample.exe
......\..........\........\Sample.h
......\..........\........\Sample.rc
......\..........\........\Sprite.cpp
......\..........\........\Sprite.h
......\..........\........\StdAfx.cpp
......\..........\........\StdAfx.h
......\..........\chapter5
......\..........\........\CGDATA
......\..........\........\......\Cursor.bmp

......\..........\........\......\fighter.bmp

......\..........\........\......\MAP1.bmp

......\..........\........\......\puyo.bmp

......\..........\........\RES
......\..........\........\...\Sample.ico
......\..........\........\AboutDlg.cpp
......\..........\........\AboutDlg.h
......\..........\........\Action.cpp
......\..........\........\Action.h
......\..........\........\Battle.cpp
......\..........\........\Battle.h
......\..........\........\Character.cpp
......\..........\........\Character.h
......\..........\........\Config.h
......\..........\........\coordinate.h
......\..........\........\DrawImage.cpp
......\..........\........\DrawImage.h
......\..........\........\Image.cpp
......\..........\........\Image.h
......\..........\........\MainWin.cpp
......\..........\........\MainWin.h
......\..........\........\resource.h
......\..........\........\Sample.cpp
......\..........\........\Sample.dsp
......\..........\........\Sample.dsw
......\..........\........\Sample.exe
......\..........\........\Sample.h
......\..........\........\Sample.rc
......\..........\........\Sprite.cpp
......\..........\........\Sprite.h
......\..........\........\StdAfx.cpp
......\..........\........\StdAfx.h
......\..........\chapter6
......\..........\........\CGDATA
......\..........\........\......\command.BMP
......\..........\........\......\Cursor.bmp

......\..........\........\......\Explosion.bmp

......\..........\........\......\eye.bmp

......\..........\........\......\fighter.bmp

......\..........\........\......\FireBall.bmp

......\..........\........\......\Heal.bmp

......\..........\........\......\Map1.bmp

......\..........\........\......\popup.bmp

......\..........\........\......\popup_parts.bmp

......\..........\........\......\priest.bmp

......\..........\........\......\puyo.bmp

......\..........\........\......\status.bmp

......\..........\........\......\stone1.bmp

......\..........\........\......\stone2.bmp

......\..........\........\......\tree1.bmp

......\..........\........\......\tree2.bmp

......\..........\........\......\TurnEnd.bmp

......\..........\........\......\witch.bmp

......\..........\........\MAP
......\..........\........\...\map1.txt
......\..........\........\RES
......\..........\........\...\Sample.ico
......\..........\........\SCRIPT
......\..........\........\......\battle.txt
......\..........\........\......\main.txt
......\..........\........\......\start.txt
......\..........\........\AboutDlg.cpp
......\..........\........\AboutDlg.h
......\..........\........\Action.cpp
......\..........\........\Action.h
......\..........\........\Battle.cpp
......\..........\........\Battle.h
......\..........\........\Character.cpp
......\..........\........\Character.h
......\..........\........\Config.h
......\..........\........\coordinate.h
......\..........\........\DrawImage.cpp
......\..........\........\DrawImage.h
......\..........\........\Image.cpp
......\..........\........\Image.h
......\..........\........\less.h
......\..........\........\Lexer.cpp
......\..........\........\Lexer.h
......\..........\........\MainWin.cpp
......\..........\........\MainWin.h
......\..........\........\Params.cpp
......\..........\........\Params.h
......\..........\........\resource.h
......\..........\........\Sample.cpp
......\..........\........\Sample.dsp
......\..........\........\Sample.dsw
......\..........\........\Sample.exe
......\..........\........\Sample.h
......\..........\........\Sample.rc
......\..........\........\Sprite.cpp
......\..........\........\Sprite.h
......\..........\........\StdAfx.cpp
......\..........\........\StdAfx.h
......\..........\........\TextReader.cpp
......\..........\........\TextReader.h
......\..........\chapter7
......\..........\........\CGDATA
......\..........\........\......\battle_image.bmp

......\..........\........\......\BG001.bmp

......\..........\........\......\command.BMP
......\..........\........\......\Cursor.bmp

......\..........\........\......\event.bmp

......\..........\........\......\Explosion.bmp

......\..........\........\......\eye.bmp

......\..........\........\......\fighter.bmp

......\..........\........\......\FireBall.bmp

......\..........\........\......\GAMEOVER.bmp

......\..........\........\......\Heal.bmp

......\..........\........\......\Map1.bmp

......\..........\........\......\popup.bmp

......\..........\........\......\popup_parts.bmp

......\..........\........\......\priest.bmp

......\..........\........\......\PRIEST_01.bmp

......\..........\........\......\PRIEST_02.bmp

......\..........\........\......\PRIEST_03.bmp

......\..........\........\......\puyo.bmp

......\..........\........\......\status.bmp

......\..........\........\......\stone1.bmp

......\..........\........\......\stone2.bmp

......\..........\........\......\title.bmp

......\..........\........\......\tree1.bmp

......\..........\........\......\tree2.bmp

......\..........\........\......\TurnEnd.bmp

......\..........\........\......\witch.bmp

......\..........\........\......\WITCH_01.bmp

......\..........\........\......\WITCH_02.bmp

......\..........\........\......\WITCH_03.bmp

......\..........\........\......\WITCH_04.bmp

......\..........\........\MAP
......\..........\........\...\map1.txt
......\..........\........\RES
......\..........\........\...\Sample.ico
......\..........\........\SCRIPT
......\..........\........\......\main.txt
......\..........\........\......\start.txt
......\..........\........\AboutDlg.cpp
......\..........\........\AboutDlg.h
......\..........\........\Action.cpp
......\..........\........\Action.h
......\..........\........\Battle.cpp
......\..........\........\Battle.h
......\..........\........\Character.cpp
......\..........\........\Character.h
......\..........\........\Config.h
......\..........\........\coordinate.h
......\..........\........\DrawImage.cpp
......\..........\........\DrawImage.h
......\..........\........\Effect.cpp
......\..........\........\Effect.h
......\..........\........\Image.cpp
......\..........\........\Image.h
......\..........\........\less.h
......\..........\........\Lexer.cpp
......\..........\........\Lexer.h
......\..........\........\LoadSave.cpp
......\..........\........\LoadSave.h
......\..........\........\MainWin.cpp
......\..........\........\MainWin.h
......\..........\........\Mci.cpp
......\..........\........\Mci.h
......\..........\........\Params.cpp
......\..........\........\Params.h
......\..........\........\resource.h
......\..........\........\Sample.cpp
......\..........\........\Sample.dsp
......\..........\........\Sample.dsw
......\..........\........\Sample.exe
......\..........\........\Sample.h
......\..........\........\Sample.rc
......\..........\........\Script.cpp
......\..........\........\Script.h
......\..........\........\Sprite.cpp
......\..........\........\Sprite.h
......\..........\........\StdAfx.cpp
......\..........\........\StdAfx.h
......\..........\........\TextReader.cpp
......\..........\........\TextReader.h
......\..........\chapter8
......\..........\........\res
......\..........\........\...\ParamEdit.ico
......\..........\........\...\ParamEdit.rc2
......\..........\........\AddDlg.cpp
......\..........\........\AddDlg.h
......\..........\........\ParamEdit.aps
......\..........\........\ParamEdit.clw
......\..........\........\ParamEdit.cpp
......\..........\........\ParamEdit.dsp
......\..........\........\ParamEdit.dsw
......\..........\........\ParamEdit.exe
......\..........\........\ParamEdit.h
......\..........\........\ParamEdit.rc
......\..........\........\ParamEditDlg.cpp
......\..........\........\ParamEditDlg.h
......\..........\........\parameter.dat
......\..........\........\ParamFile.cpp
......\..........\........\ParamFile.h
......\..........\........\ReadMe.txt
......\..........\........\resource.h
......\..........\........\StdAfx.cpp
......\..........\........\StdAfx.h
......\..........\chapter9
......\..........\........\CGDATA
......\..........\........\......\BG001.bmp

......\..........\........\......\block.bmp

......\..........\........\......\command.BMP
......\..........\........\......\Cursor.bmp

......\..........\........\......\event.bmp

......\..........\........\......\Explosion.bmp

......\..........\........\......\eye.bmp

......\..........\........\......\fighter.bmp

......\..........\........\......\FireBall.bmp

......\..........\........\......\GAMEOVER.bmp

......\..........\........\......\Heal.bmp

......\..........\........\......\map.bmp

......\..........\........\......\Map1.bmp

......\..........\........\......\MAP_HOT.bmp

......\..........\........\......\popup.bmp

......\..........\........\......\popup_parts.bmp

......\..........\........\......\priest.bmp

......\..........\........\......\PRIEST_01.bmp

......\..........\........\......\PRIEST_02.bmp

......\..........\........\......\PRIEST_03.bmp

......\..........\........\......\puyo.bmp

......\..........\........\......\status.bmp

......\..........\........\......\stone1.bmp

......\..........\........\......\stone2.bmp

......\..........\........\......\title.bmp

......\..........\........\......\tree1.bmp

......\..........\........\......\tree2.bmp

......\..........\........\......\TurnEnd.bmp

......\..........\........\......\witch.bmp

......\..........\........\......\WITCH_01.bmp

......\..........\........\......\WITCH_02.bmp

......\..........\........\......\WITCH_03.bmp

......\..........\........\......\WITCH_04.bmp

......\..........\........\MAP
......\..........\........\...\map1.txt
......\..........\........\...\map2.txt
......\..........\........\...\map3.txt
......\..........\........\...\ParamEdit.exe
......\..........\........\...\parameter.dat
......\..........\........\RES
......\..........\........\...\Sample.ico
......\..........\........\SCRIPT
......\..........\........\......\main.txt
......\..........\........\......\start.txt
......\..........\........\wave
......\..........\........\....\A5_03068.WAV
......\..........\........\....\A5_03092.WAV
......\..........\........\....\A5_04103.WAV
......\..........\........\....\A5_06171.WAV
......\..........\........\....\A5_06179.WAV
......\..........\........\....\wavelist.txt
......\..........\........\AboutDlg.cpp
......\..........\........\AboutDlg.h
......\..........\........\Action.cpp
......\..........\........\Action.h
......\..........\........\Battle.cpp
......\..........\........\Battle.h
......\..........\........\Character.cpp
......\..........\........\Character.h
......\..........\........\Config.h
......\..........\........\coordinate.h
......\..........\........\DrawImage.cpp
......\..........\........\DrawImage.h
......\..........\........\Effect.cpp
......\..........\........\Effect.h
......\..........\........\Image.cpp
......\..........\........\Image.h
......\..........\........\less.h
......\..........\........\Lexer.cpp
......\..........\........\Lexer.h
......\..........\........\LoadSave.cpp
......\..........\........\LoadSave.h
......\..........\........\MainWin.cpp
......\..........\........\MainWin.h
......\..........\........\Mci.cpp
......\..........\........\Mci.h
......\..........\........\ParamFile.cpp
......\..........\........\ParamFile.h
......\..........\........\Params.cpp
......\..........\........\Params.h
......\..........\........\resource.h
......\..........\........\Sample.cpp
......\..........\........\Sample.dsp
......\..........\........\Sample.dsw
......\..........\........\Sample.exe
......\..........\........\Sample.h
......\..........\........\Sample.rc
......\..........\........\Script.cpp
......\..........\........\Script.h
......\..........\........\Sprite.cpp
......\..........\........\Sprite.h
......\..........\........\StdAfx.cpp
......\..........\........\StdAfx.h
......\..........\........\TextReader.cpp
......\..........\........\TextReader.h
......\..........\WinLib
......\..........\......\include
......\..........\......\.......\Application.h
......\..........\......\.......\dc.h
......\..........\......\.......\Dialog.h
......\..........\......\.......\Dib.h
......\..........\......\.......\File.h
......\..........\......\.......\Geometry.h
......\..........\......\.......\Misc.h
......\..........\......\.......\Window.h
......\..........\......\.......\WinLib.h
......\..........\......\lib
......\..........\......\...\WinLib.lib
......\..........\......\...\WinLibD.lib
......\..........\......\src
......\..........\......\...\Application.cpp
......\..........\......\...\dc.cpp
......\..........\......\...\Dialog.cpp
......\..........\......\...\Dib.cpp
......\..........\......\...\Main.cpp
......\..........\......\...\Misc.cpp
......\..........\......\...\StdAfx.cpp
......\..........\......\...\StdAfx.h
......\..........\......\...\Window.cpp
......\..........\......\WinLib.dsp
......\..........\......\WinLib.dsw
......\..........\README.TXT
......\WinLib
......\......\include
......\......\.......\Application.h
......\......\.......\dc.h
......\......\.......\Dialog.h
......\......\.......\Dib.h
......\......\.......\File.h
......\......\.......\Geometry.h
......\......\.......\Misc.h
......\......\.......\Window.h
......\......\.......\WinLib.h
......\......\lib
......\......\...\WinLib.lib
......\......\...\WinLibD.lib
......\......\src
......\......\...\Application.cpp
......\......\...\dc.cpp
......\......\...\Dialog.cpp
......\......\...\Dib.cpp
......\......\...\Main.cpp
......\......\...\Misc.cpp
......\......\...\StdAfx.cpp
......\......\...\StdAfx.h
......\......\...\Window.cpp
......\......\WinLib.dsp
......\......\WinLib.dsw
......\README.txt