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digtak다운로드game게임 엔진
검색:
dx2
  • 분류:game - 게임 엔진
  • 도구 개발:Visual C++
  • 크기:1.33 MB
  • 업로드 시간:2009/6/8 14:16:09
  • 업 로더:admin_ittc2
  • 다운로드 통계:
설명
아주 좋은 게임의 2D, 3D 엔진 소스 코드. 에서 찾을 수있습니다.


descent.ico

File list:
2d
.\bitblt.cpp
.\bitmap.cpp
.\canvas.cpp
.\circle.cpp
.\clip.h
.\font.cpp
.\ibitblt.cpp
.\palette.cpp
.\pcx.cpp
.\pixel.cpp
.\poly.cpp
.\rle.cpp
.\scalea.h
.\scalec.cpp
.\string.cpp
.\tmerge.cpp
3d
.\ase2model.cpp
.\buildmodel.cpp
.\clipper.cpp
.\clipper.h
.\draw.cpp
.\fastmodels.cpp
.\globvars.cpp
.\globvars.h
.\hitbox.cpp
.\interp.cpp
.\intersect.cpp
.\matrix.cpp
.\oof2model.cpp
.\pof2model.cpp
.\points.cpp
.\rod.cpp
.\setup.cpp
.\shadows.cpp
.\transformation.cpp
ai
.\ai.cpp
.\aianimate.cpp
.\aiboss.cpp
.\aifire.cpp
.\aiframe.cpp
.\aiinit.cpp
.\ailib.cpp
.\aimove.cpp
.\aipath.cpp
.\aisave.cpp
.\aisnipe.cpp
.\d1_ai.cpp
.\escort.cpp
.\thief.cpp
audio
....\linux
....\.....\alsadigi.cpp
....\.....\hmiplay.cpp
....\.....\hmistub.cpp
....\.....\hmpfile.cpp
....\.....\midi.cpp
....\win32
....\.....\hmpfile.cpp
....\.....\midi.cpp
....\audio.cpp
....\objectaudio.cpp
....\rbaudio.cpp
....\songs.cpp
....\soundthreads.cpp
cockpit
......\cockpit.cpp
......\cockpitdata.cpp
......\gauges.cpp
......\genericcockpit.cpp
......\hud.cpp
......\hudicons.cpp
......\hudmsgs.cpp
......\statusbar.cpp
console
......\console.cpp
......\cvar.cpp
d2x-trackir
..........\d2x-trackir-v90.vcproj
..........\d2x-trackir.vcproj
..........\trackir.h
effects
......\fireball.cpp
......\glare.cpp
......\glow.cpp
......\lightning.cpp
......\objsmoke.cpp
......\particles.cpp
......\perlin.cpp
......\shrapnel.cpp
......\sparkeffect.cpp
gameio
.....\bmread.cpp
.....\createmesh.cpp
.....\gamemine.cpp
.....\gamesave.cpp
.....\hoard.cpp
.....\iff.cpp
.....\loadgame.cpp
.....\loadgamedata.cpp
.....\loadmodeldata.cpp
.....\loadsounds.cpp
.....\loadtextures.cpp
.....\mission.cpp
.....\paging.cpp
.....\piggy.cpp
.....\playsave.cpp
.....\state.cpp
.....\tga.cpp
gamemodes
........\entropy.cpp
........\monsterball.cpp
iff
..\iff.cpp
include
......\3d.h
......\ai.h
......\aistruct.h
......\altsound.h
......\args.h
......\ase.h
......\audio.h
......\autodl.h
......\automap.h
......\banlist.h
......\bitmap.h
......\bmread.h
......\briefings.h
......\buildmodel.h
......\byteswap.h
......\cameras.h
......\canvas.h
......\carray.h
......\cdatapool.h
......\cfile.h
......\cheats.h
......\checker.h
......\clipper.h
......\cmd.h
......\cntrlcen.h
......\cockpit.h
......\collide.h
......\collision_math.h
......\color.h
......\compbit.h
......\config.h
......\console.h
......\controls.h
......\cquicksort.cpp
......\cquicksort.h
......\createmesh.h
......\credits.h
......\crypt.h
......\cstack.h
......\cvar.h
......\d1_ai.h
......\d1_aistruct.h
......\descent.h
......\desc_id.h
......\desw.h
......\digi.h
......\dropobject.h
......\dynlight.h
......\d_io.h
......\effects.h
......\endlevel.h
......\entropy.h
......\error.h
......\escort.h
......\fastrender.h
......\fbuffer.h
......\findfile.h
......\fireball.h
......\fix.h
......\flightpath.h
......\font.h
......\fuelcen.h
......\fvi_a.h
......\game.h
......\gameargs.h
......\gamecntl.h
......\gamefont.h
......\gamemine.h
......\gamepal.h
......\gamerend.h
......\gamesave.h
......\gameseg.h
......\gamestat.h
......\gauges.h
......\genericcockpit.h
......\glare.h
......\glext-modif.h
......\glext.h
......\globvars.h
......\glxext.h
......\gpgpu_lighting.h
......\gr.h
......\grdef.h
......\hash.h
......\headlight.h
......\highscores.h
......\hiresmodels.h
......\hitbox.h
......\hmpfile.h
......\hogfile.h
......\hostage.h
......\hudicons.h
......\hudmsgs.h
......\hud_defs.h
......\i86.h
......\ibitblt.h
......\iff.h
......\input.h
......\interp.h
......\ipx.h
......\ipx_udp_lib.h
......\irrstuff.h
......\joydefs.h
......\kconfig.h
......\laser.h
......\libmve.h
......\light.h
......\lightcluster.h
......\lightmap.h
......\lightning.h
......\lightprecalc.h
......\loadgame.h
......\loadgamedata.h
......\loadgl.h
......\makesig.h
......\marker.h
......\maths.h
......\menu.h
......\menubackground.h
......\midi.h
......\mission.h
......\modem.h
......\modex.h
......\mono.h
......\monsterball.h
......\morph.h
......\movie.h
......\multi.h
......\multibot.h
......\multimsg.h
......\netmenu.h
......\netmisc.h
......\network.h
......\network_lib.h
......\newdemo.h
......\newmenu.h
......\nocfile.h
......\object.h
......\objeffects.h
......\objrender.h
......\objsmoke.h
......\ogl_bitmap.h
......\ogl_color.h
......\ogl_defs.h
......\ogl_fastrender.h
......\ogl_hudstuff.h
......\ogl_init.h
......\ogl_lib.h
......\ogl_render.h
......\ogl_shader.h
......\ogl_texcache.h
......\ogl_texture.h
......\ogl_tmu.h
......\omega.h
......\oof.h
......\paging.h
......\palette.h
......\particles.h
......\pa_enabl.h
......\pbuffer.h
......\pcx.h
......\perlin.h
......\physics.h
......\piggy.h
......\player.h
......\playerdeath.h
......\playsave.h
......\pof.h
......\polymodel.h
......\powerup.h
......\pstypes.h
......\radar.h
......\rbaudio.h
......\reactor.h
......\render.h
......\renderframe.h
......\renderlib.h
......\rendermine.h
......\rendermodel.h
......\rendershadows.h
......\renderthreads.h
......\reorder.h
......\rle.h
......\robot.h
......\scores.h
......\screens.h
......\sdlgl.h
......\segment.h
......\segpoint.h
......\shadows.h
......\shrapnel.h
......\slew.h
......\slowmotion.h
......\songs.h
......\sounds.h
......\soundthreads.h
......\sparkeffect.h
......\sphere.h
......\state.h
......\statusbar.h
......\strio.h
......\strutil.h
......\systemkeys.h
......\terrain.h
......\texmap.h
......\texmerge.h
......\text.h
......\textdata.h
......\textures.h
......\tga.h
......\timer.h
......\tracker.h
......\trackobject.h
......\transformation.h
......\transprender.h
......\trigger.h
......\ui.h
......\u_dpmi.h
......\u_mem.h
......\vclip.h
......\vecmat.h
......\vers_id.h
......\vesa.h
......\visibility.h
......\wall.h
......\weapon.h
......\wglext.h
input
....\include
....\.......\linux
....\.......\.....\joystick.h
....\.......\event.h
....\.......\joy.h
....\.......\joydefs.h
....\.......\key.h
....\.......\mouse.h
....\linux
....\.....\joydefs.cpp
....\.....\joystick.cpp
....\win32
....\.....\joydefs.cpp
....\event.cpp
....\input.cpp
....\joy.cpp
....\key.cpp
....\mouse.cpp
....\systemkeys.cpp
io
.\linux
.\.....\findfile.cpp
.\macosx
.\......\conf.h
.\......\FolderDetector.h
.\......\MacErrorMsg.h
.\......\SDLMain.h
.\win32
.\.....\findfile.cpp
.\args.cpp
.\cfile.cpp
.\d_io.cpp
.\hogfile.cpp
libmve
.....\decoder16.cpp
.....\decoder8.cpp
.....\decoders.h
.....\mvelib.cpp
.....\mvelib.h
.....\mveplay.cpp
.....\mve_audio.cpp
.....\mve_audio.h
.....\mve_main.cpp
lighting
.......\dynlight.cpp
.......\headlight.cpp
.......\light.cpp
.......\lightcluster.cpp
.......\lightmap.cpp
.......\lightprecalc.cpp
.......\lightrender.cpp
.......\lightshaders.cpp
main
...\editor
...\......\editor.h
...\......\kdefs.h
...\......\medwall.h
...\......\seguvs.h
...\......\texpage.h
...\briefings.cpp
...\cheats.cpp
...\cmd.cpp
...\cntrlcen.cpp
...\config.cpp
...\controls.cpp
...\credits.cpp
...\crypt.cpp
...\descent.cpp
...\dropobject.cpp
...\effects.cpp
...\endlevel.cpp
...\flightpath.cpp
...\fuelcen.cpp
...\game.cpp
...\gameargs.cpp
...\gamecntl.cpp
...\gamedata.cpp
...\gamefolders.cpp
...\gameoptions.cpp
...\gameseg.cpp
...\gamestates.cpp
...\highscores.cpp
...\joydefs.cpp
...\kconfig.cpp
...\mglobal.cpp
...\movie.cpp
...\newdemo.cpp
...\plrship.cpp
...\scores.cpp
...\segment.cpp
...\side.cpp
...\skybox.cpp
...\slew.cpp
...\terrain.cpp
...\texmerge.cpp
...\text.cpp
...\textdata.cpp
...\trackobject.cpp
...\trigger.cpp
...\udp_data.cpp
...\vclip.cpp
...\wall.cpp
maths
....\fixc.cpp
....\rand.cpp
....\tables.cpp
....\vecmat.cpp
mem
..\mem.cpp
menus
....\cockpitmenu.cpp
....\configmenu.cpp
....\detailsmenu.cpp
....\effectsmenu.cpp
....\entropymenu.cpp
....\fileselector.cpp
....\gameplaymenu.cpp
....\inputdevicemenu.cpp
....\listbox.cpp
....\mainmenu.cpp
....\menu.cpp
....\menubackground.cpp
....\menuitem.cpp
....\messagebox.cpp
....\miscmenu.cpp
....\monsterballmenu.cpp
....\msgbox.cpp
....\netgamebrowser.cpp
....\netgamehelp.cpp
....\netgameinfo.cpp
....\netmenu.cpp
....\netplayerbrowser.cpp
....\newgamemenu.cpp
....\physicsmenu.cpp
....\rendermenu.cpp
....\screenresmenu.cpp
....\soundmenu.cpp
misc
...\dos_disk.h
...\error.cpp
...\hash.cpp
...\strio.cpp
...\strutil.cpp
models
.....\aseread.cpp
.....\hiresmodels.cpp
.....\oofmath.cpp
.....\oofread.cpp
.....\pof.cpp
.....\polymodel.cpp
network
......\include
......\.......\linux
......\.......\.....\ipx_bsd.h
......\.......\.....\ipx_drv.h
......\.......\.....\ipx_hlpr.h
......\.......\.....\ipx_kali.h
......\.......\.....\ipx_ld.h
......\.......\.....\ipx_mcast4.h
......\.......\.....\ipx_udp.h
......\.......\.....\ukali.h
......\.......\win32
......\.......\.....\ipx_drv.h
......\.......\.....\ipx_mcast4.h
......\.......\.....\ipx_udp.h
......\linux
......\.....\include
......\.....\.......\ipx_bsd.h
......\.....\.......\ipx_drv.h
......\.....\.......\ipx_hlpr.h
......\.....\.......\ipx_kali.h
......\.....\.......\ipx_ld.h
......\.....\.......\ipx_mcast4.h
......\.....\.......\ipx_udp.h
......\.....\.......\ukali.h
......\.....\ipx_bsd.cpp
......\.....\ipx_kali.cpp
......\.....\ipx_mcast4.cpp
......\.....\linuxnet.cpp
......\.....\serial.cpp
......\.....\ukali.cpp
......\win32
......\.....\include
......\.....\.......\ipx_drv.h
......\.....\.......\ipx_mcast4.h
......\.....\.......\ipx_udp.h
......\.....\ipx_mcast4.cpp
......\.....\ipx_win.cpp
......\.....\winnet.cpp
......\.....\wsocket.cpp
......\autodl.cpp
......\banlist.cpp
......\mpstatus.cpp
......\multi.cpp
......\multibot.cpp
......\multimsg.cpp
......\netmisc-new.cpp
......\netmisc-old.cpp
......\netmisc.cpp
......\network.cpp
......\network_init.cpp
......\network_join.cpp
......\network_lib.cpp
......\network_phandler.cpp
......\network_process.cpp
......\network_read.cpp
......\network_send.cpp
......\network_sync.cpp
......\tracker.cpp
......\udp_interface.cpp
objects
......\boss.cpp
......\createobject.cpp
......\effectobject.cpp
......\hostage.cpp
......\marker.cpp
......\object.cpp
......\objectio.cpp
......\player.cpp
......\playerdeath.cpp
......\powerup.cpp
......\reactor.cpp
......\robot.cpp
......\updateobject.cpp
ogl
..\extgl.h
..\fbuffer.cpp
..\fog.cpp
..\fog.h
..\gr.cpp
..\ogl_bitmap.cpp
..\ogl_color.cpp
..\ogl_defs.cpp
..\ogl_draw.cpp
..\ogl_fastrender.cpp
..\ogl_hudstuff.cpp
..\ogl_lib.cpp
..\ogl_palette.cpp
..\ogl_render.cpp
..\ogl_shader.cpp
..\ogl_texcache.cpp
..\ogl_texture.cpp
..\pbuffer.cpp
..\screenshot.cpp
..\sdlgl.cpp
physics
......\collide.cpp
......\hitbox_collision.cpp
......\physics.cpp
......\slowmotion.cpp
......\sphere_collision.cpp
......\visibility.cpp
render
.....\automap.cpp
.....\cameras.cpp
.....\fastrender.cpp
.....\gpgpu_lighting.cpp
.....\morph.cpp
.....\objeffects.cpp
.....\objrender.cpp
.....\oofrender.cpp
.....\polymodelrender.cpp
.....\radar.cpp
.....\renderframe.cpp
.....\renderlib.cpp
.....\rendermine.cpp
.....\rendershadows.cpp
.....\renderthreads.cpp
.....\render_lighting.cpp
.....\sphere.cpp
.....\transprender.cpp
.....\visculling.cpp
src
..\conf.h
VisualC
......\Backup
......\......\d2xgl.icproj
......\libmve
......\......\libmve-vc7.icproj
......\......\libmve.dsp
......\......\libmve.vcproj
......\mveplayer
......\.........\mveplayer.dsp
......\.........\mveplayer.vcproj
......\win16
......\.....\d2x-xl.dsp
......\.....\d2x-xl.dsw
......\.....\d2x.dsp
......\.....\libmve.dsp
......\d2x-w32.ico
d2x-w32.ico
......\d2x-xl-vc7.icproj
......\d2x-xl.ico
d2x-xl.ico
......\d2x-xl.sln
......\d2x-xl.vcproj
......\d2x.w32.rc
......\descent.ico
descent.ico
......\resource.h
weapons
......\dropweapon.cpp
......\laser.cpp
......\omega.cpp
......\pickupweapon.cpp
......\seismic.cpp
......\weapon.cpp
......\weaponorder.cpp
.cproject
.project
conf.h
d2x-w32.ico
d2x-w32.ico
d2x-xl-makefiles.rar
d2x-xl.ico
d2x-xl.ico
d2x-xl.sln
d2x.sln
d2x.w32.rc
descent.ico
descent.ico
LICENSE
resource.h
新建 文本文档.txt
이것은 높은 품질의 소스 코드입니다,당신이 회원 인 경우, 로그인하십시오. 당신은 회원이 아닌 경우, 등록하시기 바랍니다 .
관련 소스코드
[dx22rar] - DX를 prt 프로그램의 소스 코드를 Direct3D를 소스 코드 dxsdk의 무결성을 지원하기 위해 필요하다.
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