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digtak다운로드game게임 엔진
검색:
AnOpenGLGameTutorialinCforWin32
  • 분류:game - 게임 엔진
  • 도구 개발:C++
  • 크기:5.87 MB
  • 업로드 시간:2009/3/17 14:28:08
  • 업 로더:admin_ittc2
  • 다운로드 통계:
설명
아주 좋은는 OpenGL - 기반의 게임 개발 템플릿. Win32API는 C + +, 아주 초보자 초보자에게 적합


UpgradeReport_Plus.gif

File list:
TetroGL
......\01 Digitall.ttf
......\Block.png
Block.png
......\DevIL.dll
......\HighScoreItems.png
HighScoreItems.png
......\MainBackground.png
MainBackground.png
......\MenuItems.png
MenuItems.png
......\MenuTitle.png
MenuTitle.png
......\PlayBckgnd.png
PlayBckgnd.png
......\ProgressBar.png
ProgressBar.png
......\ScoresTitle.png
ScoresTitle.png
......\TetroGL.exe
Tutorial1
........\Debug
........\.....\Tutorial1.exe
........\_UpgradeReport_Files
........\....................\UpgradeReport.css
........\....................\UpgradeReport.xslt
........\....................\UpgradeReport_Minus.gif
UpgradeReport_Minus.gif
........\....................\UpgradeReport_Plus.gif
UpgradeReport_Plus.gif
........\Application.cpp
........\Application.h
........\Exception.h
........\Main.cpp
........\MainWindow.cpp
........\MainWindow.h
........\Tutorial1.sln
........\Tutorial1.suo
........\Tutorial1.vcproj
........\Tutorial1.vcproj.YUANHE-PC2.Yuanhe.user
........\UpgradeLog.XML
Tutorial2
........\bin
........\...\DevIL.dll
........\...\GrassIso.bmp
GrassIso.bmp
........\...\KnightPause.bmp
KnightPause.bmp
........\...\KnightWalk.bmp
KnightWalk.bmp
........\...\Trees.bmp
Trees.bmp
........\...\Tutorial2.exe
........\...\Tutorial2.ilk
........\...\Tutorial2.pdb
........\dependencies
........\............\DevIL
........\............\.....\include
........\............\.....\.......\IL
........\............\.....\.......\..\config.h
........\............\.....\.......\..\devil_internal_exports.h
........\............\.....\.......\..\il.h
........\............\.....\.......\..\ilu.h
........\............\.....\.......\..\ilut.h
........\............\.....\.......\..\ilu_region.h
........\............\.....\lib
........\............\.....\...\DevIL.dll
........\............\.....\...\DevIL.exp
........\............\.....\...\DevIL.lib
........\............\.....\...\ILU.dll
........\............\.....\...\ILU.exp
........\............\.....\...\ILU.lib
........\............\.....\...\ILUT.dll
........\............\.....\...\ILUT.exp
........\............\.....\...\ILUT.lib
........\obj
........\...\Debug
........\src
........\...\AnimatedSprite.cpp
........\...\AnimatedSprite.h
........\...\AnimFileLoader.cpp
........\...\AnimFileLoader.h
........\...\Application.cpp
........\...\Application.h
........\...\Exception.h
........\...\Image.cpp
........\...\Image.h
........\...\ImageList.cpp
........\...\ImageList.h
........\...\Main.cpp
........\...\MainWindow.cpp
........\...\MainWindow.h
........\...\Rectangle.h
........\...\SmartPtr.h
........\...\Texture.cpp
........\...\Texture.h
........\...\TextureManager.cpp
........\...\TextureManager.h
........\_UpgradeReport_Files
........\....................\UpgradeReport.css
........\....................\UpgradeReport.xslt
........\....................\UpgradeReport_Minus.gif
UpgradeReport_Minus.gif
........\....................\UpgradeReport_Plus.gif
UpgradeReport_Plus.gif
........\Tutorial2.sln
........\Tutorial2.suo
........\Tutorial2.vcproj
........\Tutorial2.vcproj.YUANHE-PC2.Yuanhe.user
........\UpgradeLog.XML
Tutorial3_src
............\bin
............\...\01 Digitall.ttf
............\...\Block.png
Block.png
............\...\DevIL.dll
............\...\HighScoreItems.png
HighScoreItems.png
............\...\MainBackground.png
MainBackground.png
............\...\MenuItems.png
MenuItems.png
............\...\MenuTitle.png
MenuTitle.png
............\...\PlayBckgnd.png
PlayBckgnd.png
............\...\ProgressBar.png
ProgressBar.png
............\...\ScoresTitle.png
ScoresTitle.png
............\dependencies
............\............\DevIL
............\............\.....\include
............\............\.....\.......\IL
............\............\.....\.......\..\config.h
............\............\.....\.......\..\devil_internal_exports.h
............\............\.....\.......\..\il.h
............\............\.....\.......\..\ilu.h
............\............\.....\.......\..\ilut.h
............\............\.....\.......\..\ilu_region.h
............\............\.....\lib
............\............\.....\...\DevIL.dll
............\............\.....\...\DevIL.exp
............\............\.....\...\DevIL.lib
............\............\.....\...\ILU.dll
............\............\.....\...\ILU.exp
............\............\.....\...\ILU.lib
............\............\.....\...\ILUT.dll
............\............\.....\...\ILUT.exp
............\............\.....\...\ILUT.lib
............\src
............\...\Application.cpp
............\...\Application.h
............\...\BlocksMatrix.cpp
............\...\BlocksMatrix.h
............\...\ComboControl.cpp
............\...\ComboControl.h
............\...\Constants.h
............\...\Exception.h
............\...\GameFont.cpp
............\...\GameFont.h
............\...\GameState.cpp
............\...\GameState.h
............\...\HighScoreState.cpp
............\...\HighScoreState.h
............\...\Image.cpp
............\...\Image.h
............\...\ImageList.cpp
............\...\ImageList.h
............\...\Main.cpp
............\...\MainWindow.cpp
............\...\MainWindow.h
............\...\MenuState.cpp
............\...\MenuState.h
............\...\PlayState.cpp
............\...\PlayState.h
............\...\Rectangle.h
............\...\SmartPtr.h
............\...\StateManager.cpp
............\...\StateManager.h
............\...\Tetrad.h
............\...\TetradFactory.cpp
............\...\TetradFactory.h
............\...\Tetrad_I.cpp
............\...\Tetrad_I.h
............\...\Tetrad_J.cpp
............\...\Tetrad_J.h
............\...\Tetrad_L.cpp
............\...\Tetrad_L.h
............\...\Tetrad_O.cpp
............\...\Tetrad_O.h
............\...\Tetrad_S.cpp
............\...\Tetrad_S.h
............\...\Tetrad_T.cpp
............\...\Tetrad_T.h
............\...\Tetrad_Z.cpp
............\...\Tetrad_Z.h
............\...\TextControl.cpp
............\...\TextControl.h
............\...\Texture.cpp
............\...\Texture.h
............\...\TextureManager.cpp
............\...\TextureManager.h
............\_UpgradeReport_Files
............\....................\UpgradeReport.css
............\....................\UpgradeReport.xslt
............\....................\UpgradeReport_Minus.gif
UpgradeReport_Minus.gif
............\....................\UpgradeReport_Plus.gif
UpgradeReport_Plus.gif
............\TetroGL.sln
............\TetroGL.suo
............\TetroGL.vcproj
............\TetroGL.vcproj.YUANHE-PC2.Yuanhe.user
............\UpgradeLog.XML
이것은 높은 품질의 소스 코드입니다,당신이 회원 인 경우, 로그인하십시오. 당신은 회원이 아닌 경우, 등록하시기 바랍니다 .
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[UserMan_CANopenLib] - CANopen 프로토콜의 CANopen 라이브러리 사용자 설명서 스택.
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