
File list:
3D Game Engine Programming
.........................\chap_03
.........................\.......\Demo
.........................\.......\....\Demo.dsp
.........................\.......\....\Demo.dsw
.........................\.......\....\main.cpp
.........................\.......\....\main.h
.........................\.......\....\zfx.bmp

.........................\.......\....\ZFX.h
.........................\.......\....\ZFXRenderDevice.h
.........................\.......\....\ZFXRenderer.h
.........................\.......\ZFXRenderer
.........................\.......\...........\ZFXD3D
.........................\.......\...........\......\dlgChangeDevice.aps
.........................\.......\...........\......\dlgChangeDevice.rc
.........................\.......\...........\......\resource.h
.........................\.......\...........\......\ZFX.h
.........................\.......\...........\......\ZFXD3D.def
.........................\.......\...........\......\ZFXD3D.dsp
.........................\.......\...........\......\ZFXD3D.h
.........................\.......\...........\......\ZFXD3D_enum.cpp
.........................\.......\...........\......\ZFXD3D_init.cpp
.........................\.......\...........\......\ZFXD3D_main.cpp
.........................\.......\...........\zfx.bmp

.........................\.......\...........\ZFXRenderDevice.h
.........................\.......\...........\ZFXRenderer.cpp
.........................\.......\...........\ZFXRenderer.dsp
.........................\.......\...........\ZFXRenderer.dsw
.........................\.......\...........\ZFXRenderer.h
.........................\chap_04
.........................\.......\zfx3d
.........................\.......\.....\zfx3d___Win32_Release
.........................\.......\.....\.....................\zfx3d.lib
.........................\.......\.....\zfx3d.dsp
.........................\.......\.....\zfx3d.dsw
.........................\.......\.....\zfx3d.h
.........................\.......\.....\zfx3d.sln
.........................\.......\.....\zfx3d.suo
.........................\.......\.....\zfx3d.vcproj
.........................\.......\.....\zfxaabb.cpp
.........................\.......\.....\zfxcpu.cpp
.........................\.......\.....\zfxmatrix.cpp
.........................\.......\.....\zfxobb.cpp
.........................\.......\.....\zfxplane.cpp
.........................\.......\.....\zfxpolygon.cpp
.........................\.......\.....\zfxquat.cpp
.........................\.......\.....\zfxray.cpp
.........................\.......\.....\zfxvector.cpp
.........................\chap_05
.........................\.......\ZFXD3D_skinman.cpp
.........................\.......\ZFXD3D_skinman.h
.........................\.......\ZFXRenderDevice.h
.........................\chap_06
.........................\.......\Demo
.........................\.......\....\modelle
.........................\.......\....\.......\g3.s3d
.........................\.......\....\.......\leo2.s3d
.........................\.......\....\.......\luchs.s3d
.........................\.......\....\.......\ma3.s3d
.........................\.......\....\textures
.........................\.......\....\........\dark_roof_64.bmp

.........................\.......\....\........\g3.bmp

.........................\.......\....\........\leo_rumpf.bmp

.........................\.......\....\........\leo_s.bmp

.........................\.......\....\........\leo_schuerze.bmp

.........................\.......\....\........\leo_turm.bmp

.........................\.......\....\........\marder_s.bmp

.........................\.......\....\........\tarn.bmp

.........................\.......\....\........\track.bmp

.........................\.......\....\Demo.dsp
.........................\.......\....\Demo.dsw
.........................\.......\....\main.cpp
.........................\.......\....\main.h
.........................\.......\....\s3d.cpp
.........................\.......\....\s3d.h
.........................\.......\....\test.psh
.........................\.......\....\test.vsh
.........................\.......\....\test0.bmp

.........................\.......\....\test1.bmp

.........................\.......\....\zfx.bmp

.........................\.......\....\ZFX.h
.........................\.......\....\zfx3d.h
.........................\.......\....\ZFXRenderDevice.h
.........................\.......\....\ZFXRenderer.h
.........................\.......\ZFXRenderer
.........................\.......\...........\Debug
.........................\.......\...........\ZFXD3D
.........................\.......\...........\......\Debug
.........................\.......\...........\......\dlgChangeDevice.aps
.........................\.......\...........\......\dlgChangeDevice.rc
.........................\.......\...........\......\resource.h
.........................\.......\...........\......\ZFX.h
.........................\.......\...........\......\ZFXD3D.def
.........................\.......\...........\......\ZFXD3D.dsp
.........................\.......\...........\......\ZFXD3D.h
.........................\.......\...........\......\ZFXD3D.plg
.........................\.......\...........\......\ZFXD3D_enum.cpp
.........................\.......\...........\......\ZFXD3D_init.cpp
.........................\.......\...........\......\ZFXD3D_main.cpp
.........................\.......\...........\......\ZFXD3D_misc.cpp
.........................\.......\...........\......\ZFXD3D_skinman.cpp
.........................\.......\...........\......\ZFXD3D_skinman.h
.........................\.......\...........\......\ZFXD3D_vcache.cpp
.........................\.......\...........\......\ZFXD3D_vcache.h
.........................\.......\...........\zfx3d.h
.........................\.......\...........\ZFXRenderDevice.h
.........................\.......\...........\ZFXRenderer.cpp
.........................\.......\...........\ZFXRenderer.dsp
.........................\.......\...........\ZFXRenderer.dsw
.........................\.......\...........\ZFXRenderer.h
.........................\chap_07
.........................\.......\1 Basics
.........................\.......\........\base.psh
.........................\.......\........\base.vsh
.........................\.......\........\main.cpp
.........................\.......\........\main.h
.........................\.......\........\texture.bmp

.........................\.......\........\VS_BaseTrans.dsp
.........................\.......\........\VS_BaseTrans.dsw
.........................\.......\........\zfx.bmp

.........................\.......\........\ZFX.h
.........................\.......\........\zfx3d.h
.........................\.......\........\ZFXRenderDevice.h
.........................\.......\........\ZFXRenderer.h
.........................\.......\2 MultiTexturing
.........................\.......\................\base.psh
.........................\.......\................\base.vsh
.........................\.......\................\detailmap.bmp

.........................\.......\................\main.cpp
.........................\.......\................\main.h
.........................\.......\................\PS_MultiTexturing.dsp
.........................\.......\................\PS_MultiTexturing.dsw
.........................\.......\................\texture.bmp

.........................\.......\................\zfx.bmp

.........................\.......\................\ZFX.h
.........................\.......\................\zfx3d.h
.........................\.......\................\ZFXRenderDevice.h
.........................\.......\................\ZFXRenderer.h
.........................\.......\3 Directional Light
.........................\.......\...................\base.psh
.........................\.......\...................\base.vsh
.........................\.......\...................\detailmap.bmp

.........................\.......\...................\main.cpp
.........................\.......\...................\main.h
.........................\.......\...................\PS_DirectionalLight.dsp
.........................\.......\...................\PS_DirectionalLight.dsw
.........................\.......\...................\texture.bmp

.........................\.......\...................\zfx.bmp

.........................\.......\...................\ZFX.h
.........................\.......\...................\zfx3d.h
.........................\.......\...................\ZFXRenderDevice.h
.........................\.......\...................\ZFXRenderer.h
.........................\.......\4 Omni Lights
.........................\.......\.............\base.psh
.........................\.......\.............\base.vsh
.........................\.......\.............\detailmap.bmp

.........................\.......\.............\main.cpp
.........................\.......\.............\main.h
.........................\.......\.............\omni.psh
.........................\.......\.............\omni.vsh
.........................\.......\.............\PS_OmniLights.dsp
.........................\.......\.............\PS_OmniLights.dsw
.........................\.......\.............\texture.bmp

.........................\.......\.............\zfx.bmp

.........................\.......\.............\ZFX.h
.........................\.......\.............\zfx3d.h
.........................\.......\.............\ZFXRenderDevice.h
.........................\.......\.............\ZFXRenderer.h
.........................\.......\5 GrayScale
.........................\.......\...........\base.psh
.........................\.......\...........\base.vsh
.........................\.......\...........\main.cpp
.........................\.......\...........\main.h
.........................\.......\...........\omni.psh
.........................\.......\...........\omni.vsh
.........................\.......\...........\PS_GrayScale.dsp
.........................\.......\...........\PS_GrayScale.dsw
.........................\.......\...........\texture.bmp

.........................\.......\...........\zfx.bmp

.........................\.......\...........\ZFX.h
.........................\.......\...........\zfx3d.h
.........................\.......\...........\ZFXRenderDevice.h
.........................\.......\...........\ZFXRenderer.h
.........................\.......\6 Bump Maps
.........................\.......\...........\demo
.........................\.......\...........\....\base.psh
.........................\.......\...........\....\base.vsh
.........................\.......\...........\....\bump.psh
.........................\.......\...........\....\bump.vsh
.........................\.......\...........\....\textur_b.bmp

.........................\.......\...........\....\textur_d.bmp

.........................\.......\...........\....\zfx.bmp

.........................\.......\...........\base.psh
.........................\.......\...........\base.vsh
.........................\.......\...........\bump.psh
.........................\.......\...........\bump.vsh
.........................\.......\...........\main.cpp
.........................\.......\...........\main.h
.........................\.......\...........\PS_BumpMap.dsp
.........................\.......\...........\PS_BumpMap.dsw
.........................\.......\...........\textur_b.bmp

.........................\.......\...........\textur_d.bmp

.........................\.......\...........\zfx.bmp

.........................\.......\...........\ZFX.h
.........................\.......\...........\zfx3d.h
.........................\.......\...........\ZFXRenderDevice.h
.........................\.......\...........\ZFXRenderer.h
.........................\chap_08
.........................\.......\bat
.........................\.......\...\GETDATA.BAT
.........................\.......\include
.........................\.......\.......\CZFXBasis.h
.........................\.......\.......\CZFXMain.h
.........................\.......\.......\CZFXModel.h
.........................\.......\.......\ZFX.h
.........................\.......\.......\zfx3d.h
.........................\.......\.......\ZFXModelStructs.H
.........................\.......\.......\ZFXRenderDevice.h
.........................\.......\.......\ZFXRenderer.h
.........................\.......\lib
.........................\.......\...\zfx3d.lib
.........................\.......\...\ZFXRenderer.lib
.........................\.......\release
.........................\.......\source
.........................\.......\......\CZFXBasis.cpp
.........................\.......\......\CZFXMain.cpp
.........................\.......\......\CZFXModel.cpp
.........................\.......\zfxBasis.sln
.........................\.......\zfxBasis.suo
.........................\.......\zfxBasis.vcproj
.........................\chap_09
.........................\.......\Demo
.........................\.......\....\Demo.dsp
.........................\.......\....\Demo.dsw
.........................\.......\....\main.cpp
.........................\.......\....\main.h
.........................\.......\....\ZFX.h
.........................\.......\....\zfx3d.h
.........................\.......\....\ZFXInput.h
.........................\.......\....\ZFXInputDevice.h
.........................\.......\ZFXInput
.........................\.......\........\ZFXDI
.........................\.......\........\.....\ZFXDI.cpp
.........................\.......\........\.....\ZFXDI.def
.........................\.......\........\.....\ZFXDI.dsp
.........................\.......\........\.....\ZFXDI.h
.........................\.......\........\.....\ZFXJoystick.cpp
.........................\.......\........\.....\ZFXKeyboard.cpp
.........................\.......\........\.....\ZFXMouse.cpp
.........................\.......\........\ZFX.h
.........................\.......\........\zfx3d.h
.........................\.......\........\ZFXInput.cpp
.........................\.......\........\ZFXInput.dsp
.........................\.......\........\ZFXInput.dsw
.........................\.......\........\ZFXInput.h
.........................\.......\........\ZFXInputDevice.h
.........................\chap_10
.........................\.......\Demo
.........................\.......\....\Demo.dsp
.........................\.......\....\Demo.dsw
.........................\.......\....\main.cpp
.........................\.......\....\main.h
.........................\.......\....\sound10.wav
.........................\.......\....\ZFX.h
.........................\.......\....\zfx3d.h
.........................\.......\....\ZFXAudio.h
.........................\.......\....\ZFXAudioDevice.h
.........................\.......\ZFXAudio
.........................\.......\........\ZFXDA
.........................\.......\........\.....\ZFXDA.cpp
.........................\.......\........\.....\ZFXDA.def
.........................\.......\........\.....\ZFXDA.dsp
.........................\.......\........\.....\ZFXDA.h
.........................\.......\........\ZFX.h
.........................\.......\........\zfx3d.h
.........................\.......\........\ZFXAudio.cpp
.........................\.......\........\ZFXAudio.dsp
.........................\.......\........\ZFXAudio.dsw
.........................\.......\........\ZFXAudio.h
.........................\.......\........\ZFXAudioDevice.h
.........................\chap_11
.........................\.......\Demo
.........................\.......\....\Demo.dsp
.........................\.......\....\Demo.dsw
.........................\.......\....\main.cpp
.........................\.......\....\main.h
.........................\.......\....\resource.h
.........................\.......\....\ZFX.h
.........................\.......\....\zfx3d.h
.........................\.......\....\ZFXNetwork.h
.........................\.......\....\ZFXNetworkDevice.h
.........................\.......\....\ZFXSelectionDialog.aps
.........................\.......\....\ZFXSelectionDialog.rc
.........................\.......\Demo2
.........................\.......\.....\Demo2
.........................\.......\.....\.....\debug
.........................\.......\.....\.....\include
.........................\.......\.....\.....\.......\FileDemo.h
.........................\.......\.....\.....\.......\resource.h
.........................\.......\.....\.....\.......\ZFX.h
.........................\.......\.....\.....\.......\zfx3d.h
.........................\.......\.....\.....\.......\ZFXNetwork.h
.........................\.......\.....\.....\.......\ZFXNetworkDevice.h
.........................\.......\.....\.....\lib
.........................\.......\.....\.....\...\ZFXNetwork.lib
.........................\.......\.....\.....\release
.........................\.......\.....\.....\source
.........................\.......\.....\.....\......\FileDemo.cpp
.........................\.......\.....\.....\Demo.aps
.........................\.......\.....\.....\Demo.ncb
.........................\.......\.....\.....\Demo.rc
.........................\.......\.....\.....\demo.res
.........................\.......\.....\.....\Demo.sln
.........................\.......\.....\.....\Demo.suo
.........................\.......\.....\.....\Demo.vcproj
.........................\.......\ZFXNetwork
.........................\.......\..........\ZFXWS
.........................\.......\..........\.....\ZFXQueue.cpp
.........................\.......\..........\.....\ZFXQueue.h
.........................\.......\..........\.....\ZFXSocketObject.cpp
.........................\.......\..........\.....\ZFXWS.cpp
.........................\.......\..........\.....\ZFXWS.def
.........................\.......\..........\.....\ZFXWS.dsp
.........................\.......\..........\.....\ZFXWS.h
.........................\.......\..........\ZFX.h
.........................\.......\..........\zfx3d.h
.........................\.......\..........\ZFXNetwork.cpp
.........................\.......\..........\ZFXNetwork.dsp
.........................\.......\..........\ZFXNetwork.dsw
.........................\.......\..........\ZFXNetwork.h
.........................\.......\..........\ZFXNetworkDevice.h
.........................\chap_12
.........................\.......\ZFXGeneral
.........................\.......\..........\ZFX.h
.........................\.......\..........\zfx3d.h
.........................\.......\..........\ZFXGeneral.dsp
.........................\.......\..........\ZFXGeneral.dsw
.........................\.......\..........\ZFXGeneral.h
.........................\.......\..........\ZFXMCEgo.cpp
.........................\.......\..........\ZFXMCEgo.h
.........................\.......\..........\ZFXMCFree.cpp
.........................\.......\..........\ZFXMCFree.h
.........................\.......\..........\ZFXMovementController.cpp
.........................\.......\..........\ZFXMovementController.h
.........................\.......\..........\ZFXTimer.cpp
.........................\.......\..........\ZFXTimer.h
.........................\chap_13
.........................\.......\Space Partitioning Demo
.........................\.......\.......................\main.cpp
.........................\.......\.......................\main.h
.........................\.......\.......................\Space Partitioning Demo.dsp
.........................\.......\.......................\Space Partitioning Demo.dsw
.........................\.......\.......................\testlevel.pbp
.........................\.......\.......................\texture.bmp

.........................\.......\.......................\zfx.bmp

.........................\.......\.......................\ZFX.h
.........................\.......\.......................\zfx3d.h
.........................\.......\.......................\ZFXGeneral.h
.........................\.......\.......................\ZFXMCEgo.h
.........................\.......\.......................\ZFXMCFree.h
.........................\.......\.......................\ZFXMovementController.h
.........................\.......\.......................\ZFXRenderDevice.h
.........................\.......\.......................\ZFXRenderer.h
.........................\.......\.......................\ZFXTimer.h
.........................\.......\zfx3d II
.........................\.......\........\zfx3d___Win32_Release
.........................\.......\........\.....................\zfx3d.lib
.........................\.......\........\zfx3d.dsp
.........................\.......\........\zfx3d.h
.........................\.......\........\zfx3d.sln
.........................\.......\........\zfx3d.vcproj
.........................\.......\........\zfxaabb.cpp
.........................\.......\........\zfxbsptree.cpp
.........................\.......\........\zfxcpu.cpp
.........................\.......\........\zfxmatrix.cpp
.........................\.......\........\zfxobb.cpp
.........................\.......\........\zfxoctree.cpp
.........................\.......\........\zfxplane.cpp
.........................\.......\........\zfxpolygon.cpp
.........................\.......\........\zfxpolylist.cpp
.........................\.......\........\zfxquat.cpp
.........................\.......\........\zfxray.cpp
.........................\.......\........\zfxvector.cpp
.........................\chap_14
.........................\.......\data
.........................\.......\....\level
.........................\.......\....\.....\Aliens Maincomplex.pbl
.........................\.......\....\.....\Save_Log.txt
.........................\.......\....\.....\test.pbl
.........................\.......\....\prefabs
.........................\.......\....\.......\aliens_lights.pbp
.........................\.......\....\.......\aliens_smallstairs.pbp
.........................\.......\....\.......\C.pbp
.........................\.......\....\.......\E.pbp
.........................\.......\....\.......\heatingroom.pbp
.........................\.......\....\.......\kiste.pbp
.........................\.......\....\.......\W.pbp
.........................\.......\....\textures
.........................\.......\....\........\bath_tiles.bmp

.........................\.......\....\........\bl_tter.bmp

.........................\.......\....\........\cover.bmp

.........................\.......\....\........\crate_steelcross.bmp

.........................\.......\....\........\crate_woodcross.bmp

.........................\.......\....\........\crate_woodsmall.bmp

.........................\.......\....\........\default.bmp

.........................\.......\....\........\det_shabby.bmp

.........................\.......\....\........\door_hangar.bmp

.........................\.......\....\........\door_spacetoil.bmp

.........................\.......\....\........\door_space_big.bmp

.........................\.......\....\........\floor_brightgray.bmp

.........................\.......\....\........\floor_gray.bmp

.........................\.......\....\........\floor_graymarble.bmp

.........................\.......\....\........\floor_grid.bmp

.........................\.......\....\........\floor_gridlight.bmp

.........................\.......\....\........\floor_gridrusty.bmp

.........................\.......\....\........\floor_gridrusty2.bmp

.........................\.......\....\........\floor_justgray.bmp

.........................\.......\....\........\floor_marble.bmp

.........................\.......\....\........\floor_metall.bmp

.........................\.......\....\........\floor_pipes.bmp

.........................\.......\....\........\floor_plates.bmp

.........................\.......\....\........\floor_spaceplates.bmp

.........................\.......\....\........\floor_spacetiles.bmp

.........................\.......\....\........\floor_space_01.bmp

.........................\.......\....\........\grill.jpg

.........................\.......\....\........\laminat.bmp

.........................\.......\....\........\light.bmp

.........................\.......\....\........\light_blue.bmp

.........................\.......\....\........\light_white1.bmp

.........................\.......\....\........\metall_plate.bmp

.........................\.......\....\........\portal.bmp

.........................\.......\....\........\pspbrwse.jbf
.........................\.......\....\........\spec_metall.bmp

.........................\.......\....\........\spec_warn.bmp

.........................\.......\....\........\wall_conainer.bmp

.........................\.......\....\........\wall_doorway.bmp

.........................\.......\....\........\wall_grill1.bmp

.........................\.......\....\........\wall_space.bmp

.........................\.......\....\........\wall_spacepipes.bmp

.........................\.......\....\........\wall_spacepipes2.bmp

.........................\.......\....\........\wall_space_02.bmp

.........................\.......\....\........\wall_space_03.bmp

.........................\.......\....\........\wall_space_04.bmp

.........................\.......\....\........\wall_space_05.bmp

.........................\.......\....\........\wall_space_06.bmp

.........................\.......\....\........\wall_space_07.bmp

.........................\.......\....\........\wall_space_08.bmp

.........................\.......\....\........\wall_space_bstrip.bmp

.........................\.......\....\........\wall_space_cross1.bmp

.........................\.......\....\........\wall_space_cross2.bmp

.........................\.......\....\........\wall_space_tile.bmp

.........................\.......\....\........\wall_space_white1.bmp

.........................\.......\....\........\wall_steelrusty.bmp

.........................\.......\....\........\wall_wb_01.bmp

.........................\.......\....\........\wall_wb_02.bmp

.........................\.......\....\........\wall_wb_03.bmp

.........................\.......\....\........\wall_wb_04.bmp

.........................\.......\....\........\wall_white.bmp

.........................\.......\....\........\wdw_spaceclosed.bmp

.........................\.......\....\........\wood.bmp

.........................\.......\include
.........................\.......\.......\CApplication.h
.........................\.......\.......\CEntity.h
.........................\.......\.......\CFile.h
.........................\.......\.......\CGeometry.h
.........................\.......\.......\CLevel.h
.........................\.......\.......\CLevelObject.h
.........................\.......\.......\CLight.h
.........................\.......\.......\ComboBoxHelper.h
.........................\.......\.......\CPolygon.h
.........................\.......\.......\CPolymesh.h
.........................\.......\.......\CPortal.h
.........................\.......\.......\CSector.h
.........................\.......\.......\CSelectionBuffer.h
.........................\.......\.......\CSpawnPoint.h
.........................\.......\.......\CToolbar.h
.........................\.......\.......\DlgCallbacks.h
.........................\.......\.......\globals.h
.........................\.......\.......\gui.h
.........................\.......\.......\main.h
.........................\.......\.......\Worklog.txt
.........................\.......\.......\ZFX.h
.........................\.......\.......\zfx3d.h
.........................\.......\.......\ZFXGeneral.h
.........................\.......\.......\ZFXInput.h
.........................\.......\.......\ZFXInputDevice.h
.........................\.......\.......\ZFXMCAHornet.h
.........................\.......\.......\ZFXMCAircraft.h
.........................\.......\.......\ZFXMCFree.h
.........................\.......\.......\zfxModell.h
.........................\.......\.......\zfxModellCBF.h
.........................\.......\.......\ZFXMovementController.h
.........................\.......\.......\ZFXRenderDevice.h
.........................\.......\.......\ZFXRenderer.h
.........................\.......\.......\ZFXSTRUKTUREN.H
.........................\.......\.......\ZFXTimer.h
.........................\.......\libs
.........................\.......\....\zfx3d.lib
.........................\.......\....\ZFXGeneral.lib
.........................\.......\....\ZFXInput.lib
.........................\.......\....\ZFXRenderer.lib
.........................\.......\resources
.........................\.......\.........\icon1.ico
.........................\.......\.........\menu.aps
.........................\.......\.........\menu.rc
.........................\.......\.........\resource.h
.........................\.......\.........\toolbar1.bmp

.........................\.......\Bugfixes.txt
.........................\.......\CApplication.cpp
.........................\.......\CEntity.cpp
.........................\.......\CFile.cpp
.........................\.......\CGeometry.cpp
.........................\.......\CLevel.cpp
.........................\.......\CLight.cpp
.........................\.......\ComboBoxHelper.cpp
.........................\.......\CPolygon.cpp
.........................\.......\CPolymesh.cpp
.........................\.......\CPortal.cpp
.........................\.......\CSector.cpp
.........................\.......\CSelectionBuffer.cpp
.........................\.......\CSpawnPoint.cpp
.........................\.......\CToolbar.cpp
.........................\.......\DlgCallbacks.cpp
.........................\.......\main.cpp
.........................\.......\PanBox Edit.dsp
.........................\.......\PanBox Edit.dsw
.........................\.......\test.pbl
.........................\.......\texture.bmp

.........................\.......\zfx.bmp

.........................\chap_15
.........................\.......\data
.........................\.......\....\level
.........................\.......\....\.....\Aliens Maincomplex.pbl
.........................\.......\....\monsters
.........................\.......\....\........\ALIEN.CBF
.........................\.......\....\........\BasTex.bmp

.........................\.......\....\........\metall.bmp

.........................\.......\....\prefabs
.........................\.......\....\.......\doorpart counter.pbp
.........................\.......\....\.......\doorpart.pbp
.........................\.......\....\.......\kiste.pbp
.........................\.......\....\sounds
.........................\.......\....\......\gun.wav
.........................\.......\....\textures
.........................\.......\....\........\bath_tiles.bmp

.........................\.......\....\........\black.bmp

.........................\.......\....\........\crate_steelcross.bmp

.........................\.......\....\........\crate_woodcross.bmp

.........................\.......\....\........\crate_woodsmall.bmp

.........................\.......\....\........\default.bmp

.........................\.......\....\........\det_shabby.bmp

.........................\.......\....\........\door_hangar.bmp

.........................\.......\....\........\door_spacetoil.bmp

.........................\.......\....\........\door_space_big.bmp

.........................\.......\....\........\floor_brightgray.bmp

.........................\.......\....\........\floor_gray.bmp

.........................\.......\....\........\floor_graymarble.bmp

.........................\.......\....\........\floor_grid.bmp

.........................\.......\....\........\floor_gridlight.bmp

.........................\.......\....\........\floor_gridrusty.bmp

.........................\.......\....\........\floor_gridrusty2.bmp

.........................\.......\....\........\floor_justgray.bmp

.........................\.......\....\........\floor_marble.bmp

.........................\.......\....\........\floor_metall.bmp

.........................\.......\....\........\floor_pipes.bmp

.........................\.......\....\........\floor_plates.bmp

.........................\.......\....\........\floor_spaceplates.bmp

.........................\.......\....\........\floor_spacetiles.bmp

.........................\.......\....\........\floor_space_01.bmp

.........................\.......\....\........\icycle.bmp

.........................\.......\....\........\laminat.bmp

.........................\.......\....\........\light.bmp

.........................\.......\....\........\light_blue.bmp

.........................\.......\....\........\light_white1.bmp

.........................\.......\....\........\metall_plate.bmp

.........................\.......\....\........\portal.bmp

.........................\.......\....\........\pspbrwse.jbf
.........................\.......\....\........\spec_metall.bmp

.........................\.......\....\........\spec_warn.bmp

.........................\.......\....\........\wall_conainer.bmp

.........................\.......\....\........\wall_doorway.bmp

.........................\.......\....\........\wall_grill1.bmp

.........................\.......\....\........\wall_space.bmp

.........................\.......\....\........\wall_spacepipes.bmp

.........................\.......\....\........\wall_spacepipes2.bmp

.........................\.......\....\........\wall_space_01.bmp

.........................\.......\....\........\wall_space_02.bmp

.........................\.......\....\........\wall_space_03.bmp

.........................\.......\....\........\wall_space_04.bmp

.........................\.......\....\........\wall_space_05.bmp

.........................\.......\....\........\wall_space_06.bmp

.........................\.......\....\........\wall_space_07.bmp

.........................\.......\....\........\wall_space_08.bmp

.........................\.......\....\........\wall_space_bstrip.bmp

.........................\.......\....\........\wall_space_cross1.bmp

.........................\.......\....\........\wall_space_cross2.bmp

.........................\.......\....\........\wall_space_tile.bmp

.........................\.......\....\........\wall_space_white1.bmp

.........................\.......\....\........\wall_steelrusty.bmp

.........................\.......\....\........\wall_wb_01.bmp

.........................\.......\....\........\wall_wb_02.bmp

.........................\.......\....\........\wall_wb_03.bmp

.........................\.......\....\........\wall_wb_04.bmp

.........................\.......\....\........\wall_white.bmp

.........................\.......\....\........\wdw_spaceclosed.bmp

.........................\.......\....\........\wood.bmp

.........................\.......\include
.........................\.......\.......\CGame.h
.........................\.......\.......\CGameBulletList.h
.........................\.......\.......\CGameCharacter.h
.........................\.......\.......\CGameEntity.h
.........................\.......\.......\CGameLevel.h
.........................\.......\.......\CGameLight.h
.........................\.......\.......\CGamePlayer.h
.........................\.......\.......\CGamePortal.h
.........................\.......\.......\CGameSector.h
.........................\.......\.......\CShadowVolume.h
.........................\.......\.......\CZFXModel.h
.........................\.......\.......\main.h
.........................\.......\.......\Worklog.txt
.........................\.......\.......\ZFX.h
.........................\.......\.......\zfx3d.h
.........................\.......\.......\ZFXAudio.h
.........................\.......\.......\ZFXAudioDevice.h
.........................\.......\.......\ZFXGeneral.h
.........................\.......\.......\ZFXInput.h
.........................\.......\.......\ZFXInputDevice.h
.........................\.......\.......\ZFXMCAHornet.h
.........................\.......\.......\ZFXMCAircraft.h
.........................\.......\.......\ZFXMCEgo.h
.........................\.......\.......\ZFXMCFree.h
.........................\.......\.......\zfxModell.h
.........................\.......\.......\zfxModellCBF.h
.........................\.......\.......\ZFXModelStructs.H
.........................\.......\.......\ZFXMovementController.h
.........................\.......\.......\ZFXNetwork.h
.........................\.......\.......\ZFXNetworkDevice.h
.........................\.......\.......\ZFXRenderDevice.h
.........................\.......\.......\ZFXRenderer.h
.........................\.......\.......\ZFXSTRUKTUREN.H
.........................\.......\.......\ZFXTimer.h
.........................\.......\libs
.........................\.......\....\zfx3d.lib
.........................\.......\....\ZFXAudio.lib
.........................\.......\....\ZFXGeneral.lib
.........................\.......\....\ZFXInput.lib
.........................\.......\....\ZFXNetwork.lib
.........................\.......\....\ZFXRenderer.lib
.........................\.......\CGame.cpp
.........................\.......\CGameBulletList.cpp
.........................\.......\CGameCharacter.cpp
.........................\.......\CGameEntity.cpp
.........................\.......\CGameLevel.cpp
.........................\.......\CGameLight.cpp
.........................\.......\CGamePlayer.cpp
.........................\.......\CGamePortal.cpp
.........................\.......\CGameSector.cpp
.........................\.......\CShadowVolume.cpp
.........................\.......\CZFXModel.cpp
.........................\.......\main.cpp
.........................\.......\Pandoras Legacy.dsp
.........................\.......\Pandoras Legacy.dsw
.........................\.......\resource.h
.........................\.......\Skript1.aps
.........................\.......\Skript1.rc
.........................\.......\zfx.bmp
