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digtak다운로드game게임 엔진
검색:
3D_Game_Engine_Programming
  • 분류:game - 게임 엔진
  • 도구 개발:Visual C++
  • 크기:5.31 MB
  • 업로드 시간:2009/2/16 15:17:59
  • 업 로더:admin_ittc2
  • 다운로드 통계:
설명
3D 게임 엔진 프로그래밍 장 완전한 소스 코드를 직접 테스트로 사용할 수 있습니다.(translate from):3D Game Engine Programming Chapter complete source code can be directly used by the test.


zfx.bmp

File list:
3D Game Engine Programming
.........................\chap_03
.........................\.......\Demo
.........................\.......\....\Demo.dsp
.........................\.......\....\Demo.dsw
.........................\.......\....\main.cpp
.........................\.......\....\main.h
.........................\.......\....\zfx.bmp
zfx.bmp
.........................\.......\....\ZFX.h
.........................\.......\....\ZFXRenderDevice.h
.........................\.......\....\ZFXRenderer.h
.........................\.......\ZFXRenderer
.........................\.......\...........\ZFXD3D
.........................\.......\...........\......\dlgChangeDevice.aps
.........................\.......\...........\......\dlgChangeDevice.rc
.........................\.......\...........\......\resource.h
.........................\.......\...........\......\ZFX.h
.........................\.......\...........\......\ZFXD3D.def
.........................\.......\...........\......\ZFXD3D.dsp
.........................\.......\...........\......\ZFXD3D.h
.........................\.......\...........\......\ZFXD3D_enum.cpp
.........................\.......\...........\......\ZFXD3D_init.cpp
.........................\.......\...........\......\ZFXD3D_main.cpp
.........................\.......\...........\zfx.bmp
zfx.bmp
.........................\.......\...........\ZFXRenderDevice.h
.........................\.......\...........\ZFXRenderer.cpp
.........................\.......\...........\ZFXRenderer.dsp
.........................\.......\...........\ZFXRenderer.dsw
.........................\.......\...........\ZFXRenderer.h
.........................\chap_04
.........................\.......\zfx3d
.........................\.......\.....\zfx3d___Win32_Release
.........................\.......\.....\.....................\zfx3d.lib
.........................\.......\.....\zfx3d.dsp
.........................\.......\.....\zfx3d.dsw
.........................\.......\.....\zfx3d.h
.........................\.......\.....\zfx3d.sln
.........................\.......\.....\zfx3d.suo
.........................\.......\.....\zfx3d.vcproj
.........................\.......\.....\zfxaabb.cpp
.........................\.......\.....\zfxcpu.cpp
.........................\.......\.....\zfxmatrix.cpp
.........................\.......\.....\zfxobb.cpp
.........................\.......\.....\zfxplane.cpp
.........................\.......\.....\zfxpolygon.cpp
.........................\.......\.....\zfxquat.cpp
.........................\.......\.....\zfxray.cpp
.........................\.......\.....\zfxvector.cpp
.........................\chap_05
.........................\.......\ZFXD3D_skinman.cpp
.........................\.......\ZFXD3D_skinman.h
.........................\.......\ZFXRenderDevice.h
.........................\chap_06
.........................\.......\Demo
.........................\.......\....\modelle
.........................\.......\....\.......\g3.s3d
.........................\.......\....\.......\leo2.s3d
.........................\.......\....\.......\luchs.s3d
.........................\.......\....\.......\ma3.s3d
.........................\.......\....\textures
.........................\.......\....\........\dark_roof_64.bmp
dark_roof_64.bmp
.........................\.......\....\........\g3.bmp
g3.bmp
.........................\.......\....\........\leo_rumpf.bmp
leo_rumpf.bmp
.........................\.......\....\........\leo_s.bmp
leo_s.bmp
.........................\.......\....\........\leo_schuerze.bmp
leo_schuerze.bmp
.........................\.......\....\........\leo_turm.bmp
leo_turm.bmp
.........................\.......\....\........\marder_s.bmp
marder_s.bmp
.........................\.......\....\........\tarn.bmp
tarn.bmp
.........................\.......\....\........\track.bmp
track.bmp
.........................\.......\....\Demo.dsp
.........................\.......\....\Demo.dsw
.........................\.......\....\main.cpp
.........................\.......\....\main.h
.........................\.......\....\s3d.cpp
.........................\.......\....\s3d.h
.........................\.......\....\test.psh
.........................\.......\....\test.vsh
.........................\.......\....\test0.bmp
test0.bmp
.........................\.......\....\test1.bmp
test1.bmp
.........................\.......\....\zfx.bmp
zfx.bmp
.........................\.......\....\ZFX.h
.........................\.......\....\zfx3d.h
.........................\.......\....\ZFXRenderDevice.h
.........................\.......\....\ZFXRenderer.h
.........................\.......\ZFXRenderer
.........................\.......\...........\Debug
.........................\.......\...........\ZFXD3D
.........................\.......\...........\......\Debug
.........................\.......\...........\......\dlgChangeDevice.aps
.........................\.......\...........\......\dlgChangeDevice.rc
.........................\.......\...........\......\resource.h
.........................\.......\...........\......\ZFX.h
.........................\.......\...........\......\ZFXD3D.def
.........................\.......\...........\......\ZFXD3D.dsp
.........................\.......\...........\......\ZFXD3D.h
.........................\.......\...........\......\ZFXD3D.plg
.........................\.......\...........\......\ZFXD3D_enum.cpp
.........................\.......\...........\......\ZFXD3D_init.cpp
.........................\.......\...........\......\ZFXD3D_main.cpp
.........................\.......\...........\......\ZFXD3D_misc.cpp
.........................\.......\...........\......\ZFXD3D_skinman.cpp
.........................\.......\...........\......\ZFXD3D_skinman.h
.........................\.......\...........\......\ZFXD3D_vcache.cpp
.........................\.......\...........\......\ZFXD3D_vcache.h
.........................\.......\...........\zfx3d.h
.........................\.......\...........\ZFXRenderDevice.h
.........................\.......\...........\ZFXRenderer.cpp
.........................\.......\...........\ZFXRenderer.dsp
.........................\.......\...........\ZFXRenderer.dsw
.........................\.......\...........\ZFXRenderer.h
.........................\chap_07
.........................\.......\1 Basics
.........................\.......\........\base.psh
.........................\.......\........\base.vsh
.........................\.......\........\main.cpp
.........................\.......\........\main.h
.........................\.......\........\texture.bmp
texture.bmp
.........................\.......\........\VS_BaseTrans.dsp
.........................\.......\........\VS_BaseTrans.dsw
.........................\.......\........\zfx.bmp
zfx.bmp
.........................\.......\........\ZFX.h
.........................\.......\........\zfx3d.h
.........................\.......\........\ZFXRenderDevice.h
.........................\.......\........\ZFXRenderer.h
.........................\.......\2 MultiTexturing
.........................\.......\................\base.psh
.........................\.......\................\base.vsh
.........................\.......\................\detailmap.bmp
detailmap.bmp
.........................\.......\................\main.cpp
.........................\.......\................\main.h
.........................\.......\................\PS_MultiTexturing.dsp
.........................\.......\................\PS_MultiTexturing.dsw
.........................\.......\................\texture.bmp
texture.bmp
.........................\.......\................\zfx.bmp
zfx.bmp
.........................\.......\................\ZFX.h
.........................\.......\................\zfx3d.h
.........................\.......\................\ZFXRenderDevice.h
.........................\.......\................\ZFXRenderer.h
.........................\.......\3 Directional Light
.........................\.......\...................\base.psh
.........................\.......\...................\base.vsh
.........................\.......\...................\detailmap.bmp
detailmap.bmp
.........................\.......\...................\main.cpp
.........................\.......\...................\main.h
.........................\.......\...................\PS_DirectionalLight.dsp
.........................\.......\...................\PS_DirectionalLight.dsw
.........................\.......\...................\texture.bmp
texture.bmp
.........................\.......\...................\zfx.bmp
zfx.bmp
.........................\.......\...................\ZFX.h
.........................\.......\...................\zfx3d.h
.........................\.......\...................\ZFXRenderDevice.h
.........................\.......\...................\ZFXRenderer.h
.........................\.......\4 Omni Lights
.........................\.......\.............\base.psh
.........................\.......\.............\base.vsh
.........................\.......\.............\detailmap.bmp
detailmap.bmp
.........................\.......\.............\main.cpp
.........................\.......\.............\main.h
.........................\.......\.............\omni.psh
.........................\.......\.............\omni.vsh
.........................\.......\.............\PS_OmniLights.dsp
.........................\.......\.............\PS_OmniLights.dsw
.........................\.......\.............\texture.bmp
texture.bmp
.........................\.......\.............\zfx.bmp
zfx.bmp
.........................\.......\.............\ZFX.h
.........................\.......\.............\zfx3d.h
.........................\.......\.............\ZFXRenderDevice.h
.........................\.......\.............\ZFXRenderer.h
.........................\.......\5 GrayScale
.........................\.......\...........\base.psh
.........................\.......\...........\base.vsh
.........................\.......\...........\main.cpp
.........................\.......\...........\main.h
.........................\.......\...........\omni.psh
.........................\.......\...........\omni.vsh
.........................\.......\...........\PS_GrayScale.dsp
.........................\.......\...........\PS_GrayScale.dsw
.........................\.......\...........\texture.bmp
texture.bmp
.........................\.......\...........\zfx.bmp
zfx.bmp
.........................\.......\...........\ZFX.h
.........................\.......\...........\zfx3d.h
.........................\.......\...........\ZFXRenderDevice.h
.........................\.......\...........\ZFXRenderer.h
.........................\.......\6 Bump Maps
.........................\.......\...........\demo
.........................\.......\...........\....\base.psh
.........................\.......\...........\....\base.vsh
.........................\.......\...........\....\bump.psh
.........................\.......\...........\....\bump.vsh
.........................\.......\...........\....\textur_b.bmp
textur_b.bmp
.........................\.......\...........\....\textur_d.bmp
textur_d.bmp
.........................\.......\...........\....\zfx.bmp
zfx.bmp
.........................\.......\...........\base.psh
.........................\.......\...........\base.vsh
.........................\.......\...........\bump.psh
.........................\.......\...........\bump.vsh
.........................\.......\...........\main.cpp
.........................\.......\...........\main.h
.........................\.......\...........\PS_BumpMap.dsp
.........................\.......\...........\PS_BumpMap.dsw
.........................\.......\...........\textur_b.bmp
textur_b.bmp
.........................\.......\...........\textur_d.bmp
textur_d.bmp
.........................\.......\...........\zfx.bmp
zfx.bmp
.........................\.......\...........\ZFX.h
.........................\.......\...........\zfx3d.h
.........................\.......\...........\ZFXRenderDevice.h
.........................\.......\...........\ZFXRenderer.h
.........................\chap_08
.........................\.......\bat
.........................\.......\...\GETDATA.BAT
.........................\.......\include
.........................\.......\.......\CZFXBasis.h
.........................\.......\.......\CZFXMain.h
.........................\.......\.......\CZFXModel.h
.........................\.......\.......\ZFX.h
.........................\.......\.......\zfx3d.h
.........................\.......\.......\ZFXModelStructs.H
.........................\.......\.......\ZFXRenderDevice.h
.........................\.......\.......\ZFXRenderer.h
.........................\.......\lib
.........................\.......\...\zfx3d.lib
.........................\.......\...\ZFXRenderer.lib
.........................\.......\release
.........................\.......\source
.........................\.......\......\CZFXBasis.cpp
.........................\.......\......\CZFXMain.cpp
.........................\.......\......\CZFXModel.cpp
.........................\.......\zfxBasis.sln
.........................\.......\zfxBasis.suo
.........................\.......\zfxBasis.vcproj
.........................\chap_09
.........................\.......\Demo
.........................\.......\....\Demo.dsp
.........................\.......\....\Demo.dsw
.........................\.......\....\main.cpp
.........................\.......\....\main.h
.........................\.......\....\ZFX.h
.........................\.......\....\zfx3d.h
.........................\.......\....\ZFXInput.h
.........................\.......\....\ZFXInputDevice.h
.........................\.......\ZFXInput
.........................\.......\........\ZFXDI
.........................\.......\........\.....\ZFXDI.cpp
.........................\.......\........\.....\ZFXDI.def
.........................\.......\........\.....\ZFXDI.dsp
.........................\.......\........\.....\ZFXDI.h
.........................\.......\........\.....\ZFXJoystick.cpp
.........................\.......\........\.....\ZFXKeyboard.cpp
.........................\.......\........\.....\ZFXMouse.cpp
.........................\.......\........\ZFX.h
.........................\.......\........\zfx3d.h
.........................\.......\........\ZFXInput.cpp
.........................\.......\........\ZFXInput.dsp
.........................\.......\........\ZFXInput.dsw
.........................\.......\........\ZFXInput.h
.........................\.......\........\ZFXInputDevice.h
.........................\chap_10
.........................\.......\Demo
.........................\.......\....\Demo.dsp
.........................\.......\....\Demo.dsw
.........................\.......\....\main.cpp
.........................\.......\....\main.h
.........................\.......\....\sound10.wav
.........................\.......\....\ZFX.h
.........................\.......\....\zfx3d.h
.........................\.......\....\ZFXAudio.h
.........................\.......\....\ZFXAudioDevice.h
.........................\.......\ZFXAudio
.........................\.......\........\ZFXDA
.........................\.......\........\.....\ZFXDA.cpp
.........................\.......\........\.....\ZFXDA.def
.........................\.......\........\.....\ZFXDA.dsp
.........................\.......\........\.....\ZFXDA.h
.........................\.......\........\ZFX.h
.........................\.......\........\zfx3d.h
.........................\.......\........\ZFXAudio.cpp
.........................\.......\........\ZFXAudio.dsp
.........................\.......\........\ZFXAudio.dsw
.........................\.......\........\ZFXAudio.h
.........................\.......\........\ZFXAudioDevice.h
.........................\chap_11
.........................\.......\Demo
.........................\.......\....\Demo.dsp
.........................\.......\....\Demo.dsw
.........................\.......\....\main.cpp
.........................\.......\....\main.h
.........................\.......\....\resource.h
.........................\.......\....\ZFX.h
.........................\.......\....\zfx3d.h
.........................\.......\....\ZFXNetwork.h
.........................\.......\....\ZFXNetworkDevice.h
.........................\.......\....\ZFXSelectionDialog.aps
.........................\.......\....\ZFXSelectionDialog.rc
.........................\.......\Demo2
.........................\.......\.....\Demo2
.........................\.......\.....\.....\debug
.........................\.......\.....\.....\include
.........................\.......\.....\.....\.......\FileDemo.h
.........................\.......\.....\.....\.......\resource.h
.........................\.......\.....\.....\.......\ZFX.h
.........................\.......\.....\.....\.......\zfx3d.h
.........................\.......\.....\.....\.......\ZFXNetwork.h
.........................\.......\.....\.....\.......\ZFXNetworkDevice.h
.........................\.......\.....\.....\lib
.........................\.......\.....\.....\...\ZFXNetwork.lib
.........................\.......\.....\.....\release
.........................\.......\.....\.....\source
.........................\.......\.....\.....\......\FileDemo.cpp
.........................\.......\.....\.....\Demo.aps
.........................\.......\.....\.....\Demo.ncb
.........................\.......\.....\.....\Demo.rc
.........................\.......\.....\.....\demo.res
.........................\.......\.....\.....\Demo.sln
.........................\.......\.....\.....\Demo.suo
.........................\.......\.....\.....\Demo.vcproj
.........................\.......\ZFXNetwork
.........................\.......\..........\ZFXWS
.........................\.......\..........\.....\ZFXQueue.cpp
.........................\.......\..........\.....\ZFXQueue.h
.........................\.......\..........\.....\ZFXSocketObject.cpp
.........................\.......\..........\.....\ZFXWS.cpp
.........................\.......\..........\.....\ZFXWS.def
.........................\.......\..........\.....\ZFXWS.dsp
.........................\.......\..........\.....\ZFXWS.h
.........................\.......\..........\ZFX.h
.........................\.......\..........\zfx3d.h
.........................\.......\..........\ZFXNetwork.cpp
.........................\.......\..........\ZFXNetwork.dsp
.........................\.......\..........\ZFXNetwork.dsw
.........................\.......\..........\ZFXNetwork.h
.........................\.......\..........\ZFXNetworkDevice.h
.........................\chap_12
.........................\.......\ZFXGeneral
.........................\.......\..........\ZFX.h
.........................\.......\..........\zfx3d.h
.........................\.......\..........\ZFXGeneral.dsp
.........................\.......\..........\ZFXGeneral.dsw
.........................\.......\..........\ZFXGeneral.h
.........................\.......\..........\ZFXMCEgo.cpp
.........................\.......\..........\ZFXMCEgo.h
.........................\.......\..........\ZFXMCFree.cpp
.........................\.......\..........\ZFXMCFree.h
.........................\.......\..........\ZFXMovementController.cpp
.........................\.......\..........\ZFXMovementController.h
.........................\.......\..........\ZFXTimer.cpp
.........................\.......\..........\ZFXTimer.h
.........................\chap_13
.........................\.......\Space Partitioning Demo
.........................\.......\.......................\main.cpp
.........................\.......\.......................\main.h
.........................\.......\.......................\Space Partitioning Demo.dsp
.........................\.......\.......................\Space Partitioning Demo.dsw
.........................\.......\.......................\testlevel.pbp
.........................\.......\.......................\texture.bmp
texture.bmp
.........................\.......\.......................\zfx.bmp
zfx.bmp
.........................\.......\.......................\ZFX.h
.........................\.......\.......................\zfx3d.h
.........................\.......\.......................\ZFXGeneral.h
.........................\.......\.......................\ZFXMCEgo.h
.........................\.......\.......................\ZFXMCFree.h
.........................\.......\.......................\ZFXMovementController.h
.........................\.......\.......................\ZFXRenderDevice.h
.........................\.......\.......................\ZFXRenderer.h
.........................\.......\.......................\ZFXTimer.h
.........................\.......\zfx3d II
.........................\.......\........\zfx3d___Win32_Release
.........................\.......\........\.....................\zfx3d.lib
.........................\.......\........\zfx3d.dsp
.........................\.......\........\zfx3d.h
.........................\.......\........\zfx3d.sln
.........................\.......\........\zfx3d.vcproj
.........................\.......\........\zfxaabb.cpp
.........................\.......\........\zfxbsptree.cpp
.........................\.......\........\zfxcpu.cpp
.........................\.......\........\zfxmatrix.cpp
.........................\.......\........\zfxobb.cpp
.........................\.......\........\zfxoctree.cpp
.........................\.......\........\zfxplane.cpp
.........................\.......\........\zfxpolygon.cpp
.........................\.......\........\zfxpolylist.cpp
.........................\.......\........\zfxquat.cpp
.........................\.......\........\zfxray.cpp
.........................\.......\........\zfxvector.cpp
.........................\chap_14
.........................\.......\data
.........................\.......\....\level
.........................\.......\....\.....\Aliens Maincomplex.pbl
.........................\.......\....\.....\Save_Log.txt
.........................\.......\....\.....\test.pbl
.........................\.......\....\prefabs
.........................\.......\....\.......\aliens_lights.pbp
.........................\.......\....\.......\aliens_smallstairs.pbp
.........................\.......\....\.......\C.pbp
.........................\.......\....\.......\E.pbp
.........................\.......\....\.......\heatingroom.pbp
.........................\.......\....\.......\kiste.pbp
.........................\.......\....\.......\W.pbp
.........................\.......\....\textures
.........................\.......\....\........\bath_tiles.bmp
bath_tiles.bmp
.........................\.......\....\........\bl_tter.bmp
bl_tter.bmp
.........................\.......\....\........\cover.bmp
cover.bmp
.........................\.......\....\........\crate_steelcross.bmp
crate_steelcross.bmp
.........................\.......\....\........\crate_woodcross.bmp
crate_woodcross.bmp
.........................\.......\....\........\crate_woodsmall.bmp
crate_woodsmall.bmp
.........................\.......\....\........\default.bmp
default.bmp
.........................\.......\....\........\det_shabby.bmp
det_shabby.bmp
.........................\.......\....\........\door_hangar.bmp
door_hangar.bmp
.........................\.......\....\........\door_spacetoil.bmp
door_spacetoil.bmp
.........................\.......\....\........\door_space_big.bmp
door_space_big.bmp
.........................\.......\....\........\floor_brightgray.bmp
floor_brightgray.bmp
.........................\.......\....\........\floor_gray.bmp
floor_gray.bmp
.........................\.......\....\........\floor_graymarble.bmp
floor_graymarble.bmp
.........................\.......\....\........\floor_grid.bmp
floor_grid.bmp
.........................\.......\....\........\floor_gridlight.bmp
floor_gridlight.bmp
.........................\.......\....\........\floor_gridrusty.bmp
floor_gridrusty.bmp
.........................\.......\....\........\floor_gridrusty2.bmp
floor_gridrusty2.bmp
.........................\.......\....\........\floor_justgray.bmp
floor_justgray.bmp
.........................\.......\....\........\floor_marble.bmp
floor_marble.bmp
.........................\.......\....\........\floor_metall.bmp
floor_metall.bmp
.........................\.......\....\........\floor_pipes.bmp
floor_pipes.bmp
.........................\.......\....\........\floor_plates.bmp
floor_plates.bmp
.........................\.......\....\........\floor_spaceplates.bmp
floor_spaceplates.bmp
.........................\.......\....\........\floor_spacetiles.bmp
floor_spacetiles.bmp
.........................\.......\....\........\floor_space_01.bmp
floor_space_01.bmp
.........................\.......\....\........\grill.jpg
grill.jpg
.........................\.......\....\........\laminat.bmp
laminat.bmp
.........................\.......\....\........\light.bmp
light.bmp
.........................\.......\....\........\light_blue.bmp
light_blue.bmp
.........................\.......\....\........\light_white1.bmp
light_white1.bmp
.........................\.......\....\........\metall_plate.bmp
metall_plate.bmp
.........................\.......\....\........\portal.bmp
portal.bmp
.........................\.......\....\........\pspbrwse.jbf
.........................\.......\....\........\spec_metall.bmp
spec_metall.bmp
.........................\.......\....\........\spec_warn.bmp
spec_warn.bmp
.........................\.......\....\........\wall_conainer.bmp
wall_conainer.bmp
.........................\.......\....\........\wall_doorway.bmp
wall_doorway.bmp
.........................\.......\....\........\wall_grill1.bmp
wall_grill1.bmp
.........................\.......\....\........\wall_space.bmp
wall_space.bmp
.........................\.......\....\........\wall_spacepipes.bmp
wall_spacepipes.bmp
.........................\.......\....\........\wall_spacepipes2.bmp
wall_spacepipes2.bmp
.........................\.......\....\........\wall_space_02.bmp
wall_space_02.bmp
.........................\.......\....\........\wall_space_03.bmp
wall_space_03.bmp
.........................\.......\....\........\wall_space_04.bmp
wall_space_04.bmp
.........................\.......\....\........\wall_space_05.bmp
wall_space_05.bmp
.........................\.......\....\........\wall_space_06.bmp
wall_space_06.bmp
.........................\.......\....\........\wall_space_07.bmp
wall_space_07.bmp
.........................\.......\....\........\wall_space_08.bmp
wall_space_08.bmp
.........................\.......\....\........\wall_space_bstrip.bmp
wall_space_bstrip.bmp
.........................\.......\....\........\wall_space_cross1.bmp
wall_space_cross1.bmp
.........................\.......\....\........\wall_space_cross2.bmp
wall_space_cross2.bmp
.........................\.......\....\........\wall_space_tile.bmp
wall_space_tile.bmp
.........................\.......\....\........\wall_space_white1.bmp
wall_space_white1.bmp
.........................\.......\....\........\wall_steelrusty.bmp
wall_steelrusty.bmp
.........................\.......\....\........\wall_wb_01.bmp
wall_wb_01.bmp
.........................\.......\....\........\wall_wb_02.bmp
wall_wb_02.bmp
.........................\.......\....\........\wall_wb_03.bmp
wall_wb_03.bmp
.........................\.......\....\........\wall_wb_04.bmp
wall_wb_04.bmp
.........................\.......\....\........\wall_white.bmp
wall_white.bmp
.........................\.......\....\........\wdw_spaceclosed.bmp
wdw_spaceclosed.bmp
.........................\.......\....\........\wood.bmp
wood.bmp
.........................\.......\include
.........................\.......\.......\CApplication.h
.........................\.......\.......\CEntity.h
.........................\.......\.......\CFile.h
.........................\.......\.......\CGeometry.h
.........................\.......\.......\CLevel.h
.........................\.......\.......\CLevelObject.h
.........................\.......\.......\CLight.h
.........................\.......\.......\ComboBoxHelper.h
.........................\.......\.......\CPolygon.h
.........................\.......\.......\CPolymesh.h
.........................\.......\.......\CPortal.h
.........................\.......\.......\CSector.h
.........................\.......\.......\CSelectionBuffer.h
.........................\.......\.......\CSpawnPoint.h
.........................\.......\.......\CToolbar.h
.........................\.......\.......\DlgCallbacks.h
.........................\.......\.......\globals.h
.........................\.......\.......\gui.h
.........................\.......\.......\main.h
.........................\.......\.......\Worklog.txt
.........................\.......\.......\ZFX.h
.........................\.......\.......\zfx3d.h
.........................\.......\.......\ZFXGeneral.h
.........................\.......\.......\ZFXInput.h
.........................\.......\.......\ZFXInputDevice.h
.........................\.......\.......\ZFXMCAHornet.h
.........................\.......\.......\ZFXMCAircraft.h
.........................\.......\.......\ZFXMCFree.h
.........................\.......\.......\zfxModell.h
.........................\.......\.......\zfxModellCBF.h
.........................\.......\.......\ZFXMovementController.h
.........................\.......\.......\ZFXRenderDevice.h
.........................\.......\.......\ZFXRenderer.h
.........................\.......\.......\ZFXSTRUKTUREN.H
.........................\.......\.......\ZFXTimer.h
.........................\.......\libs
.........................\.......\....\zfx3d.lib
.........................\.......\....\ZFXGeneral.lib
.........................\.......\....\ZFXInput.lib
.........................\.......\....\ZFXRenderer.lib
.........................\.......\resources
.........................\.......\.........\icon1.ico
icon1.ico
.........................\.......\.........\menu.aps
.........................\.......\.........\menu.rc
.........................\.......\.........\resource.h
.........................\.......\.........\toolbar1.bmp
toolbar1.bmp
.........................\.......\Bugfixes.txt
.........................\.......\CApplication.cpp
.........................\.......\CEntity.cpp
.........................\.......\CFile.cpp
.........................\.......\CGeometry.cpp
.........................\.......\CLevel.cpp
.........................\.......\CLight.cpp
.........................\.......\ComboBoxHelper.cpp
.........................\.......\CPolygon.cpp
.........................\.......\CPolymesh.cpp
.........................\.......\CPortal.cpp
.........................\.......\CSector.cpp
.........................\.......\CSelectionBuffer.cpp
.........................\.......\CSpawnPoint.cpp
.........................\.......\CToolbar.cpp
.........................\.......\DlgCallbacks.cpp
.........................\.......\main.cpp
.........................\.......\PanBox Edit.dsp
.........................\.......\PanBox Edit.dsw
.........................\.......\test.pbl
.........................\.......\texture.bmp
texture.bmp
.........................\.......\zfx.bmp
zfx.bmp
.........................\chap_15
.........................\.......\data
.........................\.......\....\level
.........................\.......\....\.....\Aliens Maincomplex.pbl
.........................\.......\....\monsters
.........................\.......\....\........\ALIEN.CBF
.........................\.......\....\........\BasTex.bmp
BasTex.bmp
.........................\.......\....\........\metall.bmp
metall.bmp
.........................\.......\....\prefabs
.........................\.......\....\.......\doorpart counter.pbp
.........................\.......\....\.......\doorpart.pbp
.........................\.......\....\.......\kiste.pbp
.........................\.......\....\sounds
.........................\.......\....\......\gun.wav
.........................\.......\....\textures
.........................\.......\....\........\bath_tiles.bmp
bath_tiles.bmp
.........................\.......\....\........\black.bmp
black.bmp
.........................\.......\....\........\crate_steelcross.bmp
crate_steelcross.bmp
.........................\.......\....\........\crate_woodcross.bmp
crate_woodcross.bmp
.........................\.......\....\........\crate_woodsmall.bmp
crate_woodsmall.bmp
.........................\.......\....\........\default.bmp
default.bmp
.........................\.......\....\........\det_shabby.bmp
det_shabby.bmp
.........................\.......\....\........\door_hangar.bmp
door_hangar.bmp
.........................\.......\....\........\door_spacetoil.bmp
door_spacetoil.bmp
.........................\.......\....\........\door_space_big.bmp
door_space_big.bmp
.........................\.......\....\........\floor_brightgray.bmp
floor_brightgray.bmp
.........................\.......\....\........\floor_gray.bmp
floor_gray.bmp
.........................\.......\....\........\floor_graymarble.bmp
floor_graymarble.bmp
.........................\.......\....\........\floor_grid.bmp
floor_grid.bmp
.........................\.......\....\........\floor_gridlight.bmp
floor_gridlight.bmp
.........................\.......\....\........\floor_gridrusty.bmp
floor_gridrusty.bmp
.........................\.......\....\........\floor_gridrusty2.bmp
floor_gridrusty2.bmp
.........................\.......\....\........\floor_justgray.bmp
floor_justgray.bmp
.........................\.......\....\........\floor_marble.bmp
floor_marble.bmp
.........................\.......\....\........\floor_metall.bmp
floor_metall.bmp
.........................\.......\....\........\floor_pipes.bmp
floor_pipes.bmp
.........................\.......\....\........\floor_plates.bmp
floor_plates.bmp
.........................\.......\....\........\floor_spaceplates.bmp
floor_spaceplates.bmp
.........................\.......\....\........\floor_spacetiles.bmp
floor_spacetiles.bmp
.........................\.......\....\........\floor_space_01.bmp
floor_space_01.bmp
.........................\.......\....\........\icycle.bmp
icycle.bmp
.........................\.......\....\........\laminat.bmp
laminat.bmp
.........................\.......\....\........\light.bmp
light.bmp
.........................\.......\....\........\light_blue.bmp
light_blue.bmp
.........................\.......\....\........\light_white1.bmp
light_white1.bmp
.........................\.......\....\........\metall_plate.bmp
metall_plate.bmp
.........................\.......\....\........\portal.bmp
portal.bmp
.........................\.......\....\........\pspbrwse.jbf
.........................\.......\....\........\spec_metall.bmp
spec_metall.bmp
.........................\.......\....\........\spec_warn.bmp
spec_warn.bmp
.........................\.......\....\........\wall_conainer.bmp
wall_conainer.bmp
.........................\.......\....\........\wall_doorway.bmp
wall_doorway.bmp
.........................\.......\....\........\wall_grill1.bmp
wall_grill1.bmp
.........................\.......\....\........\wall_space.bmp
wall_space.bmp
.........................\.......\....\........\wall_spacepipes.bmp
wall_spacepipes.bmp
.........................\.......\....\........\wall_spacepipes2.bmp
wall_spacepipes2.bmp
.........................\.......\....\........\wall_space_01.bmp
wall_space_01.bmp
.........................\.......\....\........\wall_space_02.bmp
wall_space_02.bmp
.........................\.......\....\........\wall_space_03.bmp
wall_space_03.bmp
.........................\.......\....\........\wall_space_04.bmp
wall_space_04.bmp
.........................\.......\....\........\wall_space_05.bmp
wall_space_05.bmp
.........................\.......\....\........\wall_space_06.bmp
wall_space_06.bmp
.........................\.......\....\........\wall_space_07.bmp
wall_space_07.bmp
.........................\.......\....\........\wall_space_08.bmp
wall_space_08.bmp
.........................\.......\....\........\wall_space_bstrip.bmp
wall_space_bstrip.bmp
.........................\.......\....\........\wall_space_cross1.bmp
wall_space_cross1.bmp
.........................\.......\....\........\wall_space_cross2.bmp
wall_space_cross2.bmp
.........................\.......\....\........\wall_space_tile.bmp
wall_space_tile.bmp
.........................\.......\....\........\wall_space_white1.bmp
wall_space_white1.bmp
.........................\.......\....\........\wall_steelrusty.bmp
wall_steelrusty.bmp
.........................\.......\....\........\wall_wb_01.bmp
wall_wb_01.bmp
.........................\.......\....\........\wall_wb_02.bmp
wall_wb_02.bmp
.........................\.......\....\........\wall_wb_03.bmp
wall_wb_03.bmp
.........................\.......\....\........\wall_wb_04.bmp
wall_wb_04.bmp
.........................\.......\....\........\wall_white.bmp
wall_white.bmp
.........................\.......\....\........\wdw_spaceclosed.bmp
wdw_spaceclosed.bmp
.........................\.......\....\........\wood.bmp
wood.bmp
.........................\.......\include
.........................\.......\.......\CGame.h
.........................\.......\.......\CGameBulletList.h
.........................\.......\.......\CGameCharacter.h
.........................\.......\.......\CGameEntity.h
.........................\.......\.......\CGameLevel.h
.........................\.......\.......\CGameLight.h
.........................\.......\.......\CGamePlayer.h
.........................\.......\.......\CGamePortal.h
.........................\.......\.......\CGameSector.h
.........................\.......\.......\CShadowVolume.h
.........................\.......\.......\CZFXModel.h
.........................\.......\.......\main.h
.........................\.......\.......\Worklog.txt
.........................\.......\.......\ZFX.h
.........................\.......\.......\zfx3d.h
.........................\.......\.......\ZFXAudio.h
.........................\.......\.......\ZFXAudioDevice.h
.........................\.......\.......\ZFXGeneral.h
.........................\.......\.......\ZFXInput.h
.........................\.......\.......\ZFXInputDevice.h
.........................\.......\.......\ZFXMCAHornet.h
.........................\.......\.......\ZFXMCAircraft.h
.........................\.......\.......\ZFXMCEgo.h
.........................\.......\.......\ZFXMCFree.h
.........................\.......\.......\zfxModell.h
.........................\.......\.......\zfxModellCBF.h
.........................\.......\.......\ZFXModelStructs.H
.........................\.......\.......\ZFXMovementController.h
.........................\.......\.......\ZFXNetwork.h
.........................\.......\.......\ZFXNetworkDevice.h
.........................\.......\.......\ZFXRenderDevice.h
.........................\.......\.......\ZFXRenderer.h
.........................\.......\.......\ZFXSTRUKTUREN.H
.........................\.......\.......\ZFXTimer.h
.........................\.......\libs
.........................\.......\....\zfx3d.lib
.........................\.......\....\ZFXAudio.lib
.........................\.......\....\ZFXGeneral.lib
.........................\.......\....\ZFXInput.lib
.........................\.......\....\ZFXNetwork.lib
.........................\.......\....\ZFXRenderer.lib
.........................\.......\CGame.cpp
.........................\.......\CGameBulletList.cpp
.........................\.......\CGameCharacter.cpp
.........................\.......\CGameEntity.cpp
.........................\.......\CGameLevel.cpp
.........................\.......\CGameLight.cpp
.........................\.......\CGamePlayer.cpp
.........................\.......\CGamePortal.cpp
.........................\.......\CGameSector.cpp
.........................\.......\CShadowVolume.cpp
.........................\.......\CZFXModel.cpp
.........................\.......\main.cpp
.........................\.......\Pandoras Legacy.dsp
.........................\.......\Pandoras Legacy.dsw
.........................\.......\resource.h
.........................\.......\Skript1.aps
.........................\.......\Skript1.rc
.........................\.......\zfx.bmp
zfx.bmp
이것은 높은 품질의 소스 코드입니다,당신이 회원 인 경우, 로그인하십시오. 당신은 회원이 아닌 경우, 등록하시기 바랍니다 .
관련 소스코드
[3D Game Programming All In One] - 3D 게임 프로그래밍에 매우 좋은 소개도 서
[3D game engine design] - 3D 게임엔진 디자인 문서입니다
[3D.Game.Engine.Architecture] - 도서의 개발에 매우 고전적인 3D 엔진, 저자의 도서 때 자신의 개발 wildmagic 엔진을 기반으로, 아주 실용적 작문
[Direct3D-game] - Direct3D를 사용하여 게임을 제작, 불꽃이 스프레이를 사용하여 완전한 소스 코드를 달성하기 위해 입자를 직접적으로 사용될 수있습니다.
[3D Gasket] - 3D로 Sirpinski 개스킷을 실행 프로그램.
[Direct3D_Game] - 게임의 몇 가지 예제 프로그래밍
[3D_Game_Engine_Programming] - 당신은 얼마나 자신의 게임 엔진을 작성하는 학습에 관심이 있습니까? "3D 게임 엔진 프로그래밍"으로 당신이 그렇게 할 수 있습니다. 당신은 좀처럼 자신의 게임 엔진을 구축하기 위해 필요한 모든 것을 배울 게요
[3DGGamee] - 쉬운 - -, 문서의 발달과 함께, 3D 게임의 제작의 소스를 이해는 Visual C 개발을 사용하면 코드에서 당신. 소스 코드 무결성 및 생산 소스의 기본 원칙을 재생할 수있습니다 직접 사용될 수있습니다.
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