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digtak다운로드game게임 엔진
검색:
CrayonCannonExample
  • 분류:game - 게임 엔진
  • 도구 개발:Visual C++
  • 크기:1.02 MB
  • 업로드 시간:2010/6/15 19:31:39
  • 업 로더:Wo_it
  • 다운로드 통계:
설명
MS의 실버 라이트 게임 엔진, 매우 유용한 오스트리아의 전체 소스 코드를 테스트한 바로 사용할 수있습니다.


wheel.png

File list:
StandAloneGameEngine
...................\ActorStuff
...................\..........\Actor.cs
...................\..........\ActorCanvas.xaml
...................\..........\ActorCanvas.xaml.cs
...................\..........\BadActor.xaml
...................\..........\BadActor.xaml.cs
...................\..........\CollisionEdges.cs
...................\..........\DebugCollisionEdges.cs
...................\..........\State.cs
...................\Behaviors
...................\.........\Motion
...................\.........\......\DistancedBehavior.cs
...................\.........\......\DistancedReverseForeverBehavior.cs
...................\.........\......\DistancedReverseOnceBehavior.cs
...................\.........\......\MotionBehavior.cs
...................\.........\......\MotionBehaviorFactory.cs
...................\.........\......\MoveHelpers.cs
...................\.........\......\MoveRelativeToSelf.cs
...................\.........\......\MoveToward.cs
...................\.........\......\ReverseBehavior.cs
...................\.........\......\ReverseThenKillBehavior.cs
...................\.........\......\RotateBehavior.cs
...................\.........\......\RotateToward.cs
...................\.........\......\SimpleAccelerationMoves.cs
...................\.........\......\SimpleMaxSpeedMoves.cs
...................\.........\......\SimpleVelocityMoves.cs
...................\.........\......\TimedReverseForeverBehavior.cs
...................\.........\......\TimedReverseOnceBehavior.cs
...................\.........\......\XMoveBehavior.cs
...................\.........\......\XYMoveBehavior.cs
...................\.........\......\YMoveBehavior.cs
...................\.........\AppearBehavior.cs
...................\.........\AppearBehaviorFactory.cs
...................\.........\Behavior.cs
...................\.........\BehaviorFactory.cs
...................\.........\ContinuedBehavior.cs
...................\.........\CustomBehavior.cs
...................\.........\DisappearBehavior.cs
...................\.........\KillBehavior.cs
...................\.........\PropertyAddBehavior.cs
...................\.........\PropertyBehaviorFactory.cs
...................\.........\PropertySetBehavior.cs
...................\.........\ReverseAndKillBehavior.cs
...................\.........\SceneChangeBehavior.cs
...................\.........\ShootBehavior.cs
...................\.........\SoundBehavior.cs
...................\.........\StateChangeBehavior.cs
...................\.........\TestBehavior.cs
...................\.........\TimedBehavior.cs
...................\bin
...................\Collisions
...................\..........\CollisionBounds.cs
...................\..........\CollisionMath.cs
...................\Data
...................\....\ActorStuff
...................\....\..........\ActorInfo.cs
...................\....\..........\ActorInstanceInfo.cs
...................\....\..........\ActorReferenceInfo.cs
...................\....\..........\StateReferenceInfo.cs
...................\....\Behaviors
...................\....\.........\Motion
...................\....\.........\......\MotionBehaviorInfo.cs
...................\....\.........\......\MotionInfo.cs
...................\....\.........\AppearBehaviorInfo.cs
...................\....\.........\BehaviorInfo.cs
...................\....\.........\BulletBehaviorInfo.cs
...................\....\.........\CustomBehaviorInfo.cs
...................\....\.........\DisappearBehaviorInfo.cs
...................\....\.........\EffectInfo.cs
...................\....\.........\PropertyChangeBehaviorInfo.cs
...................\....\.........\SceneChangeBehaviorInfo.cs
...................\....\.........\SoundBehaviorInfo.cs
...................\....\.........\StateChangeBehaviorInfo.cs
...................\....\Events
...................\....\......\Collisions
...................\....\......\..........\CollisionDirectionInfo.cs
...................\....\......\..........\CollisionEventInfo.cs
...................\....\......\..........\IncludeObjectInfo.cs
...................\....\......\PropertyChanges
...................\....\......\...............\PropertyChangeEventInfo.cs
...................\....\......\...............\PropertyConditionInfo.cs
...................\....\......\DisappearEventInfo.cs
...................\....\......\EventInfo.cs
...................\....\......\FilterInfo.cs
...................\....\......\KeyEventInfo.cs
...................\....\......\LoadEventInfo.cs
...................\....\......\MouseEventInfo.cs
...................\....\......\SceneEventInfo.cs
...................\....\......\StateChangeEventInfo.cs
...................\....\......\TimerEventInfo.cs
...................\....\......\ViewportEventInfo.cs
...................\....\BackgroundInfo.cs
...................\....\GameInfo.cs
...................\....\ItemReferenceInfo.cs
...................\....\PropertyInfo.cs
...................\....\Resources.cs
...................\....\SceneInfo.cs
...................\....\SceneReferenceInfo.cs
...................\Events
...................\......\Collisions
...................\......\..........\CollisionClass.cs
...................\......\..........\CollisionClassWithEndChecker.cs
...................\......\..........\CollisionClassWithListener.cs
...................\......\..........\CollisionDirectionArg.cs
...................\......\..........\CollisionEndChecker.cs
...................\......\..........\CollisionEventArgs.cs
...................\......\..........\CollisionEventArgsFilter.cs
...................\......\..........\CollisionListener.cs
...................\......\..........\DirectionChecker.cs
...................\......\Enter-LeaveEvents
...................\......\.................\EnterLeaveEventArgs.cs
...................\......\.................\VisualSceneEnterChecker.cs
...................\......\.................\VisualSceneLeaveChecker.cs
...................\......\.................\VisualViewportEnterChecker.cs
...................\......\.................\VisualViewportLeaveChecker.cs
...................\......\PropertyChanges
...................\......\...............\PropertyChangeEventChecker.cs
...................\......\...............\PropertyCondition.cs
...................\......\...............\PropertyEventFactory.cs
...................\......\...............\PropertyThresholdEventChecker.cs
...................\......\Timers
...................\......\......\DelayEventChecker.cs
...................\......\......\EveryFrameChecker.cs
...................\......\......\RandomIntervalChecker.cs
...................\......\......\RegularIntervalChecker.cs
...................\......\......\TimerEventCheckerFactory.cs
...................\......\DisappearListener.cs
...................\......\DistanceEventChecker.cs
...................\......\EventArgsFilter.cs
...................\......\EventCheckerFactory.cs
...................\......\EventListener.cs
...................\......\EventType.cs
...................\......\Filter.cs
...................\......\IEventChecker.cs
...................\......\KeyDownEventChecker.cs
...................\......\KeyEventCheckerFactory.cs
...................\......\KeyUpEventChecker.cs
...................\......\LoadEventChecker.cs
...................\......\MouseEnterEventChecker.cs
...................\......\MouseEventCheckerFactory.cs
...................\......\MouseHoverEventChecker.cs
...................\......\MouseLeaveEventChecker.cs
...................\......\MouseLeftButtonDownEventChecker.cs
...................\......\MouseLeftButtonUpEventChecker.cs
...................\......\PGCEventArgs.cs
...................\......\PGCKeyEventArgs.cs
...................\......\PGCMouseButtonEventArgs.cs
...................\......\PGCMouseEventArgs.cs
...................\......\StandardListener.cs
...................\......\StateChangeEventArgs.cs
...................\......\StateChangeEventChecker.cs
...................\......\ViewportEvent.cs
...................\......\WhileKeyDownEventChecker.cs
...................\......\WhileMouseLeftButtonDownEventChecker.cs
...................\obj
...................\...\Debug
...................\...\.....\ActorStuff
...................\...\.....\..........\ActorCanvas.g.cs
...................\...\.....\..........\BadActor.g.cs
...................\...\.....\TempPE
...................\...\.....\App.g.cs
...................\...\.....\GameEngine.csproj.FileListAbsolute.txt
...................\...\.....\GameEngine.dll
...................\...\.....\GameEngine.g.resources
...................\...\.....\GameEngine.pdb
...................\...\.....\MandatorySplash.g.cs
...................\...\.....\PauseScreen.g.cs
...................\...\.....\PlaySurface.g.cs
...................\...\.....\ResolveAssemblyReference.cache
...................\...\.....\RuntimeBar.g.cs
...................\...\.....\SilverlightConsole.g.cs
...................\...\.....\SilverlightConsoleItem.g.cs
...................\...\.....\XapCacheFile.xml
...................\Properties
...................\..........\AppManifest.xml
...................\..........\AssemblyInfo.cs
...................\App.xaml
...................\App.xaml.cs
...................\Artillery.mp3
...................\ball.png
ball.png
...................\BehaviorOwner.cs
...................\boulder.png
boulder.png
...................\breakWallHorizontal.png
breakWallHorizontal.png
...................\cannon.png
cannon.png
...................\Console.cs
...................\CopyableConsoleDialog.cs
...................\crosshairs.png
crosshairs.png
...................\default.game
...................\Dialog.cs
...................\ForestTheme.wma
...................\Game.cs
...................\GameEngine.csproj
...................\GameEngine.csproj.user
...................\GameEngine.csproj.vspscc
...................\GamePerformanceEventArgs.cs
...................\GameXamlDeserializer.cs
...................\goal.png
goal.png
...................\IUpdateable.cs
...................\LoseTheme.wma
...................\MandatorySplash.xaml
...................\MandatorySplash.xaml.cs
...................\MathUtils.cs
...................\NonRandom.cs
...................\OrderedBehaviorStringtionary.cs
...................\OrderedDictionary.cs
...................\PauseScreen.xaml
...................\PauseScreen.xaml.cs
...................\PhysicsUtils.cs
...................\PlaySurface.xaml
...................\PlaySurface.xaml.cs
...................\preview.jpg
preview.jpg
...................\PropertyHolder.cs
...................\QuestComplete.wma
...................\ReadMe.txt
...................\resources.xaml
...................\RuntimeBar.xaml
...................\RuntimeBar.xaml.cs
...................\Scene.cs
...................\SelectSawSiren.mp3
...................\SilverlightConsole.xaml
...................\SilverlightConsole.xaml.cs
...................\SilverlightConsoleItem.xaml
...................\SilverlightConsoleItem.xaml.cs
...................\StandAloneGameEngine.sln
...................\StandAloneGameEngine.suo
...................\StandAloneGameEngine.vssscc
...................\title.png
title.png
...................\Utils.cs
...................\wallHorizontal.png
wallHorizontal.png
...................\wallVertical.png
wallVertical.png
...................\wheel.png
wheel.png
...................\WinTheme.wma
이것은 높은 품질의 소스 코드입니다,당신이 회원 인 경우, 로그인하십시오. 당신은 회원이 아닌 경우, 등록하시기 바랍니다 .
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