의 C + +를 사용하여 KLT 추적 알고리즘의 구현, GPU를 통해 알고리즘의 효율성을 높일 수있습니다.
File list:
GPU-KLT-1.0
..........\Apps
..........\....\GL
..........\....\..\CMakeLists.txt
..........\....\..\klt_for_video.cpp
..........\....\CMakeLists.txt
..........\Config
..........\......\v3d_macros.cmake
..........\GL
..........\..\Shaders
..........\..\.......\klt_detector_build_histpyr.cg
..........\..\.......\klt_detector_discriminator.cg
..........\..\.......\klt_detector_nonmax.cg
..........\..\.......\klt_detector_pass1.cg
..........\..\.......\klt_detector_pass2.cg
..........\..\.......\klt_detector_traverse_histpyr.cg
..........\..\.......\klt_tracker.cg
..........\..\.......\klt_tracker_with_gain.cg
..........\..\.......\pyramid_pass1h.cg
..........\..\.......\pyramid_pass1v.cg
..........\..\.......\pyramid_pass2.cg
..........\..\.......\pyramid_with_derivative_pass1h.cg
..........\..\.......\pyramid_with_derivative_pass1v.cg
..........\..\.......\pyramid_with_derivative_pass2.cg
..........\..\.......\undistort_parametric.cg
..........\..\v3d_gpubase.cpp
..........\..\v3d_gpubase.h
..........\..\v3d_gpuklt.cpp
..........\..\v3d_gpuklt.h
..........\..\v3d_gpupyramid.cpp
..........\..\v3d_gpupyramid.h
..........\..\v3d_gpuundistort.cpp
..........\..\v3d_gpuundistort.h
..........\CMakeLists.txt
..........\COPYING.TXT
..........\README.TXT