슈퍼 마리오 게임 C + +과 OpenGL을 완전한 소스 코드를 사용하여 빌드, 테스트되었습니다.(translate from):super mario game build using c + + and openGL complete source code, has been tested.
File list:
src
..\audio
..\.....\audio.cpp
..\.....\audio.h
..\.....\random_sound.cpp
..\.....\random_sound.h
..\.....\sound_manager.cpp
..\.....\sound_manager.h
..\core
..\....\math
..\....\....\point.h
..\....\....\rect.h
..\....\....\utilities.cpp
..\....\....\utilities.h
..\....\....\vector.cpp
..\....\....\vector.h
..\....\camera.cpp
..\....\camera.h
..\....\collision.cpp
..\....\collision.h
..\....\editor.cpp
..\....\editor.h
..\....\file_parser.cpp
..\....\file_parser.h
..\....\framerate.cpp
..\....\framerate.h
..\....\game_core.cpp
..\....\game_core.h
..\....\globals.cpp
..\....\globals.h
..\....\global_basic.h
..\....\global_game.h
..\....\global_gui.h
..\....\global_sdl.h
..\....\main.cpp
..\....\main.h
..\....\obj_manager.h
..\....\sprite_manager.cpp
..\....\sprite_manager.h
..\enemies
..\.......\bosses
..\.......\......\turtle_boss.cpp
..\.......\......\turtle_boss.h
..\.......\eato.cpp
..\.......\eato.h
..\.......\enemy.cpp
..\.......\enemy.h
..\.......\furball.cpp
..\.......\furball.h
..\.......\gee.cpp
..\.......\gee.h
..\.......\jpiranha.cpp
..\.......\jpiranha.h
..\.......\rex.cpp
..\.......\rex.h
..\.......\rokko.cpp
..\.......\rokko.h
..\.......\spika.cpp
..\.......\spika.h
..\.......\static.cpp
..\.......\static.h
..\.......\thromp.cpp
..\.......\thromp.h
..\.......\turtle.cpp
..\.......\turtle.h
..\gui
..\...\hud.cpp
..\...\hud.h
..\...\menu.cpp
..\...\menu.h
..\...\menu_data.cpp
..\...\menu_data.h
..\input
..\.....\joystick.cpp
..\.....\joystick.h
..\.....\keyboard.cpp
..\.....\keyboard.h
..\.....\mouse.cpp
..\.....\mouse.h
..\level
..\.....\global_effect.cpp
..\.....\global_effect.h
..\.....\level.cpp
..\.....\level.h
..\.....\level_background.cpp
..\.....\level_background.h
..\.....\level_editor.cpp
..\.....\level_editor.h
..\.....\level_manager.cpp
..\.....\level_manager.h
..\.....\level_settings.cpp
..\.....\level_settings.h
..\objects
..\.......\ball.cpp
..\.......\ball.h
..\.......\bonusbox.cpp
..\.......\bonusbox.h
..\.......\box.cpp
..\.......\box.h
..\.......\enemystopper.cpp
..\.......\enemystopper.h
..\.......\goldpiece.cpp
..\.......\goldpiece.h
..\.......\levelexit.cpp
..\.......\levelexit.h
..\.......\level_entry.cpp
..\.......\level_entry.h
..\.......\movingsprite.cpp
..\.......\movingsprite.h
..\.......\moving_platform.cpp
..\.......\moving_platform.h
..\.......\objectsprite.cpp
..\.......\objectsprite.h
..\.......\powerup.cpp
..\.......\powerup.h
..\.......\spinbox.cpp
..\.......\spinbox.h
..\.......\sprite.cpp
..\.......\sprite.h
..\.......\star.cpp
..\.......\star.h
..\.......\text_box.cpp
..\.......\text_box.h
..\overworld
..\.........\layer.cpp
..\.........\layer.h
..\.........\overworld.cpp
..\.........\overworld.h
..\.........\ow_player.cpp
..\.........\ow_player.h
..\.........\waypoint.cpp
..\.........\waypoint.h
..\.........\worlds.cpp
..\.........\worlds.h
..\.........\world_editor.cpp
..\.........\world_editor.h
..\player
..\......\player.cpp
..\......\player.h
..\user
..\....\preferences.cpp
..\....\preferences.h
..\....\savegame.cpp
..\....\savegame.h
..\video
..\.....\animation.cpp
..\.....\animation.h
..\.....\font.cpp
..\.....\font.h
..\.....\gl_surface.cpp
..\.....\gl_surface.h
..\.....\img_manager.cpp
..\.....\img_manager.h
..\.....\img_settings.cpp
..\.....\img_settings.h
..\.....\renderer.cpp
..\.....\renderer.h
..\.....\video.cpp
..\.....\video.h
..\Makefile.am
..\Makefile.in
@PSC_ReadMe_12239_3.txt