어떤 충돌 탐지의 예로 들어 다양한 괴물의 소스 코드를 분석. 완전한 소스 코드에서 직접 사용할 수있습니다.
File list:
ogreopcode
.........\docs
.........\....\doxygen
.........\....\.......\footer.html
.........\....\.......\header.html
.........\....\.......\OgreOpcode.Doxyfile
.........\....\.......\style.css
.........\....\Nebula_license.txt
.........\....\OgreOpcode_LGPL.txt
.........\....\README
.........\....\TODO
.........\include
.........\.......\Opcode
.........\.......\......\Ice
.........\.......\......\...\IceAABB.h
.........\.......\......\...\IceAxes.h
.........\.......\......\...\IceBoundingSphere.h
.........\.......\......\...\IceContainer.h
.........\.......\......\...\IceFPU.h
.........\.......\......\...\IceHPoint.h
.........\.......\......\...\IceIndexedTriangle.h
.........\.......\......\...\IceLSS.h
.........\.......\......\...\IceMatrix3x3.h
.........\.......\......\...\IceMatrix4x4.h
.........\.......\......\...\IceMemoryMacros.h
.........\.......\......\...\IceOBB.h
.........\.......\......\...\IcePairs.h
.........\.......\......\...\IcePlane.h
.........\.......\......\...\IcePoint.h
.........\.......\......\...\IcePreprocessor.h
.........\.......\......\...\IceRandom.h
.........\.......\......\...\IceRay.h
.........\.......\......\...\IceRevisitedRadix.h
.........\.......\......\...\IceSegment.h
.........\.......\......\...\IceTriangle.h
.........\.......\......\...\IceTriList.h
.........\.......\......\...\IceTypes.h
.........\.......\......\...\IceUtils.h
.........\.......\......\Opcode.h
.........\.......\......\OPC_AABBCollider.h
.........\.......\......\OPC_AABBTree.h
.........\.......\......\OPC_BaseModel.h
.........\.......\......\OPC_BoxBoxOverlap.h
.........\.......\......\OPC_BoxPruning.h
.........\.......\......\OPC_Collider.h
.........\.......\......\OPC_Common.h
.........\.......\......\OPC_HybridModel.h
.........\.......\......\OPC_IceHook.h
.........\.......\......\OPC_LSSAABBOverlap.h
.........\.......\......\OPC_LSSCollider.h
.........\.......\......\OPC_LSSTriOverlap.h
.........\.......\......\OPC_MeshInterface.h
.........\.......\......\OPC_Model.h
.........\.......\......\OPC_OBBCollider.h
.........\.......\......\OPC_OptimizedTree.h
.........\.......\......\OPC_Picking.h
.........\.......\......\OPC_PlanesAABBOverlap.h
.........\.......\......\OPC_PlanesCollider.h
.........\.......\......\OPC_PlanesTriOverlap.h
.........\.......\......\OPC_RayAABBOverlap.h
.........\.......\......\OPC_RayCollider.h
.........\.......\......\OPC_RayTriOverlap.h
.........\.......\......\OPC_Settings.h
.........\.......\......\OPC_SphereAABBOverlap.h
.........\.......\......\OPC_SphereCollider.h
.........\.......\......\OPC_SphereTriOverlap.h
.........\.......\......\OPC_SweepAndPrune.h
.........\.......\......\OPC_TreeBuilders.h
.........\.......\......\OPC_TreeCollider.h
.........\.......\......\OPC_TriBoxOverlap.h
.........\.......\......\OPC_TriTriOverlap.h
.........\.......\......\OPC_TriTriOverlapGilvan.h
.........\.......\......\OPC_VolumeCollider.h
.........\.......\......\Stdafx.h
.........\.......\BP_Endpoint.h
.........\.......\BP_Proxy.h
.........\.......\BP_Scene.h
.........\.......\GEN_List.h
.........\.......\IOgreCollisionShape.h
.........\.......\OgreBoxCollisionShape.h
.........\.......\OgreBroadPhase.h
.........\.......\OgreCapsule.h
.........\.......\OgreCapsuleMeshCollisionShape.h
.........\.......\OgreCollisionContext.h
.........\.......\OgreCollisionManager.h
.........\.......\OgreCollisionObject.h
.........\.......\OgreCollisionReporter.h
.........\.......\OgreCollisionTypes.h
.........\.......\OgreEntityCollisionShape.h
.........\.......\OgreMeshCollisionShape.h
.........\.......\OgreNodes.h
.........\.......\OgreOpcode.dox
.........\.......\OgreOpcode.h
.........\.......\OgreOpcodeCharacterController.h
.........\.......\OgreOpcodeDebugObject.h
.........\.......\OgreOpcodeExports.h
.........\.......\OgreOpcodeLine.h
.........\.......\OgreOpcodeMath.h
.........\.......\OgreOpcodeRay.h
.........\.......\OgreOpcodeTerrainData.h
.........\.......\OgreOpcodeUtils.h
.........\.......\OgreOrientedBox.h
.........\.......\OgrePtrCollisionShape.h
.........\.......\OgreSphereMeshCollisionShape.h
.........\.......\OgreTerrainCollisionShape.h
.........\.......\OgreTriangle.h
.........\.......\ReadMe.txt
.........\.......\scales TODO.txt
.........\.......\TemporalCoherence.txt
.........\scripts
.........\.......\ogreopcode_SDK.cbp
.........\.......\ogreopcode_SDK.depend
.........\.......\ogreopcode_SDK.layout
.........\.......\ogreopcode_SDK.workspace
.........\.......\ogreopcode_vc8.sln
.........\.......\ogreopcode_vc8.vcproj
.........\.......\ogreopcode_vc8SDK.sln
.........\.......\ogreopcode_vc8SDK.vcproj
.........\src
.........\...\Opcode
.........\...\......\Ice
.........\...\......\...\IceAABB.cpp
.........\...\......\...\IceContainer.cpp
.........\...\......\...\IceHPoint.cpp
.........\...\......\...\IceIndexedTriangle.cpp
.........\...\......\...\IceMatrix3x3.cpp
.........\...\......\...\IceMatrix4x4.cpp
.........\...\......\...\IceOBB.cpp
.........\...\......\...\IcePlane.cpp
.........\...\......\...\IcePoint.cpp
.........\...\......\...\IceRandom.cpp
.........\...\......\...\IceRay.cpp
.........\...\......\...\IceRevisitedRadix.cpp
.........\...\......\...\IceSegment.cpp
.........\...\......\...\IceTriangle.cpp
.........\...\......\...\IceUtils.cpp
.........\...\......\...\SConscript
.........\...\......\Opcode.cpp
.........\...\......\OPC_AABBCollider.cpp
.........\...\......\OPC_AABBTree.cpp
.........\...\......\OPC_BaseModel.cpp
.........\...\......\OPC_BoxPruning.cpp
.........\...\......\OPC_Collider.cpp
.........\...\......\OPC_Common.cpp
.........\...\......\OPC_HybridModel.cpp
.........\...\......\OPC_LSSCollider.cpp
.........\...\......\OPC_MeshInterface.cpp
.........\...\......\OPC_Model.cpp
.........\...\......\OPC_OBBCollider.cpp
.........\...\......\OPC_OptimizedTree.cpp
.........\...\......\OPC_Picking.cpp
.........\...\......\OPC_PlanesCollider.cpp
.........\...\......\OPC_RayCollider.cpp
.........\...\......\OPC_SphereCollider.cpp
.........\...\......\OPC_SweepAndPrune.cpp
.........\...\......\OPC_TreeBuilders.cpp
.........\...\......\OPC_TreeCollider.cpp
.........\...\......\OPC_VolumeCollider.cpp
.........\...\......\SConscript
.........\...\......\StdAfx.cpp
.........\...\BP_Endpoint.cpp
.........\...\BP_Proxy.cpp
.........\...\BP_Scene.cpp
.........\...\IOgreCollisionShape.cpp
.........\...\OgreBoxCollisionShape.cpp
.........\...\OgreCapsule.cpp
.........\...\OgreCapsuleMeshCollisionShape.cpp
.........\...\OgreCollisionContext.cpp
.........\...\OgreCollisionManager.cpp
.........\...\OgreCollisionObject.cpp
.........\...\OgreEntityCollisionShape.cpp
.........\...\OgreMeshCollisionShape.cpp
.........\...\OgreOpcodeCharacterController.cpp
.........\...\OgreOpcodeDebugObject.cpp
.........\...\OgreOpcodeLine.cpp
.........\...\OgreOpcodeMath.cpp
.........\...\OgreOpcodeRay.cpp
.........\...\OgreOpcodeTerrainData.cpp
.........\...\OgreOrientedBox.cpp
.........\...\OgrePtrCollisionShape.cpp
.........\...\OgreSphereMeshCollisionShape.cpp
.........\...\OgreTerrainCollisionShape.cpp
.........\...\OgreTriangle.cpp
.........\...\SConscript