골격 애니메이션 프로그램의 예를 들어, 그리드의 주요 시범 기반의 뼈가 변형, 앞으로 운동학을 사용할 수있습니다.
File list:
BoneAnimation
............\BoneAnimation
............\.............\Debug
............\.............\.....\BoneAnimation.exe.embed.manifest
............\.............\.....\BoneAnimation.exe.embed.manifest.res
............\.............\.....\BoneAnimation.exe.intermediate.manifest
............\.............\.....\Bones.obj
............\.............\.....\BuildLog.htm
............\.............\.....\f00BoneSystem.obj
............\.............\.....\f00FileLoader.obj
............\.............\.....\f00ImageLoader.obj
............\.............\.....\f00Point3D.obj
............\.............\.....\f00Quat.obj
............\.............\.....\f00QuatCamera.obj
............\.............\.....\f00QuatObject.obj
............\.............\.....\f00RGBA.obj
............\.............\.....\f00TargaLoader.obj
............\.............\.....\f00Tentacle.obj
............\.............\.....\f00TextureObject.obj
............\.............\.....\f00TimeBase.obj
............\.............\.....\mt.dep
............\.............\.....\vc80.idb
............\.............\.....\vc80.pdb
............\.............\BoneAnimation.vcproj
............\.............\BoneAnimation.vcproj.ROBIN.Robin.user
............\.............\Bones.cpp
............\.............\f00BoneSystem.cpp
............\.............\f00BoneSystem.h
............\.............\f00FileLoader.cpp
............\.............\f00FileLoader.h
............\.............\f00ImageLoader.cpp
............\.............\f00ImageLoader.h
............\.............\f00PI.h
............\.............\f00Point3D.cpp
............\.............\f00Point3D.h
............\.............\f00Quat.cpp
............\.............\f00Quat.h
............\.............\f00QuatCamera.cpp
............\.............\f00QuatCamera.h
............\.............\f00QuatObject.cpp
............\.............\f00QuatObject.h
............\.............\f00RGBA.cpp
............\.............\f00RGBA.h
............\.............\f00TargaLoader.cpp
............\.............\f00TargaLoader.h
............\.............\f00Tentacle.cpp
............\.............\f00Tentacle.h
............\.............\f00TextureObject.cpp
............\.............\f00TextureObject.h
............\.............\f00TimeBase.cpp
............\.............\f00TimeBase.h
............\.............\tentacle.tga
............\debug
............\.....\BoneAnimation.exe
............\.....\BoneAnimation.ilk
............\.....\BoneAnimation.pdb
............\BoneAnimation.sln
............\BoneAnimation.suo